Shotgun: Difference between revisions
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{{Infobox weapon | |||
{{Infobox | |name = Shotgun | ||
| | |icon = RenX_WeaponIcon_Shotgun.png | ||
| | |image = | ||
|image = | |imgsize = | ||
| | |imgdesc = | ||
| | |||
| | <!-- General characteristics --> | ||
| | |carried_by = {{Flag|GDI}}{{Flag|Nod}} [[Shotgunner]] | ||
| | |type = Primary weapon | ||
| | |damage = {{Damage | ||
| | |base = 12 (x10) | ||
| | |headshot = x2 | ||
| | |kevlar = x0.7 | ||
| | |flak = x1.3 | ||
| | |lazarus = x1 | ||
| | |heavy = x0.015 | ||
| | |light = x0.2 | ||
| | |aerial = x0.2 | ||
| | |building = x0.002 | ||
| | |mct = x0.3 | ||
| | |mines = | ||
| | }} | ||
|damage_type = Shotshell | |||
|proj_speed = 40000 | |||
|range = 1200 | |||
|scope_lens = Single zoom level | |||
|rof = 1.5 | |||
|magazine = {{Unbulleted list | |||
|8 (Recruit) | |||
|9 (Veteran) | |||
|10 (Elite) | |||
|12 (Heroic) | |||
}} | |||
|reserve = {{Unbulleted list | |||
|56 (Recruit) | |||
|81 (Veteran) | |||
|110 (Elite) | |||
|156 (Heroic) | |||
}} | }} | ||
The | <!-- Miscellaneous --> | ||
|internalname = Rx_Weapon_Shotgun | |||
|jargon = | |||
}} | |||
The '''SDT-B Vulture pump action shotgun''' is the primary [[weapon]] used by both the [[GDI]] and the [[Nod]]'s [[Shotgunner]]s. | |||
==Appearance== | ==Appearance== | ||
The Shotgun | The Shotgun has a single barrel with a long fore-end on the underside. Shells are inserted into the loading port under the gun. | ||
==Function== | ==Function== | ||
The Shotgun fires a shotshell of numerous small pellet-like projectiles in pump action. One of the most powerful weapons in the game if wielded skillfully; also the most powerful weapon for basic class infantry, since it can compete with and severely damage advanced infantry. Its main drawbacks are the low range and the low rate of fire, requiring the wielder to go in close proximity to maximize the Shotgun's potential. It does basically no damage to vehicles or buildings. Even on the [[Master Control Terminal]], its damage is rather low. | |||
Since the Shotgun is manually reloaded, reload times will be faster if the wielder has not used all the rounds in the clip. | |||
==Gallery== | |||
<gallery> | |||
Shotgun_Render.jpg|UT3 mod render | |||
</gallery> | |||
==See also== | |||
* {{CnCWiki|Vulture_shotgun|Vulture Shotgun}} | |||
{{Weapons}} | |||
[[Category:Primary weapons]] |
Latest revision as of 19:50, 15 February 2022
Shotgun | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Weapon | |||||||||||||||||||||
Carried by | Shotgunner | ||||||||||||||||||||
Type | Primary weapon | ||||||||||||||||||||
Damage |
| ||||||||||||||||||||
Damage type | Shotshell | ||||||||||||||||||||
Projectile speed | 40000 | ||||||||||||||||||||
Range | 1200 | ||||||||||||||||||||
Scope lens | Single zoom level | ||||||||||||||||||||
Rate of fire | 1.5 | ||||||||||||||||||||
Magazine |
8 (Recruit) 9 (Veteran) 10 (Elite) 12 (Heroic) | ||||||||||||||||||||
Reserve |
56 (Recruit) 81 (Veteran) 110 (Elite) 156 (Heroic) | ||||||||||||||||||||
Miscellaneous | |||||||||||||||||||||
Internal name | Rx_Weapon_Shotgun |
The SDT-B Vulture pump action shotgun is the primary weapon used by both the GDI and the Nod's Shotgunners.
Appearance
The Shotgun has a single barrel with a long fore-end on the underside. Shells are inserted into the loading port under the gun.
Function
The Shotgun fires a shotshell of numerous small pellet-like projectiles in pump action. One of the most powerful weapons in the game if wielded skillfully; also the most powerful weapon for basic class infantry, since it can compete with and severely damage advanced infantry. Its main drawbacks are the low range and the low rate of fire, requiring the wielder to go in close proximity to maximize the Shotgun's potential. It does basically no damage to vehicles or buildings. Even on the Master Control Terminal, its damage is rather low.
Since the Shotgun is manually reloaded, reload times will be faster if the wielder has not used all the rounds in the clip.
Gallery
-
UT3 mod render