User:Silv/PlayerGuide: Difference between revisions
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This is an outline for a new player guide. | This is an outline for a new player guide. | ||
The goals of the guide: | |||
The goals of the guide: | The goals of the guide: | ||
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* Explain all mechanics in details. | * Explain all mechanics in details. | ||
* Explain all map specific things. | * Explain all map specific things. | ||
Structural goals: | Structural goals: | ||
Line 20: | Line 20: | ||
* Have a logical structure to experienced players can find stuff in the guide. | * Have a logical structure to experienced players can find stuff in the guide. | ||
* Clearly separate important from less important stuff. | * Clearly separate important from less important stuff. | ||
=== Outline === | |||
* Overview | |||
** Setting | |||
*** Universe | |||
*** Infantry, tanks, air, superweapons | |||
** Notational matters | |||
** Teamwork | |||
** Goals | |||
** Tactics (economy, pushes, rushes) | |||
** Money, Victory Points, Command Points | |||
* Buildings | |||
* Roles | |||
** Anti-infantry | |||
** Anti-vehicle | |||
** Anti-building | |||
** Sniper | |||
** Taxi | |||
** Repairer | |||
* GDI | |||
** Infantry | |||
** Vehicles | |||
* Nod | |||
** Infantry | |||
** Vehicles | |||
==== Don't forget ==== | |||
* Pedestal | |||
* Status effects | |||
** EMP | |||
** Corrosion | |||
** Tiberium | |||
* Discourage SBH / Mammoth / MRLS |
Revision as of 05:50, 5 December 2022
This is an outline for a new player guide. The goals of the guide:
The goals of the guide:
- Teach mechanics of the game at a conceptual level. That is, without numbers and excessive details.
- Teach good gameplay, focus on guiding people to be good teamplayers.
- Teach the tradeoffs, what classes are good at what.
- Explain mechanics that are less obvious like "EMPed vehicles receive less healing".
- Explain RenX specific jargon (e.g. "med = medium tank").
Non-goals:
- Explain all mechanics in details.
- Explain all map specific things.
Structural goals:
- Be easy to read top to bottom.
- Have a logical structure to experienced players can find stuff in the guide.
- Clearly separate important from less important stuff.
Outline
- Overview
- Setting
- Universe
- Infantry, tanks, air, superweapons
- Notational matters
- Teamwork
- Goals
- Tactics (economy, pushes, rushes)
- Money, Victory Points, Command Points
- Setting
- Buildings
- Roles
- Anti-infantry
- Anti-vehicle
- Anti-building
- Sniper
- Taxi
- Repairer
- GDI
- Infantry
- Vehicles
- Nod
- Infantry
- Vehicles
Don't forget
- Pedestal
- Status effects
- EMP
- Corrosion
- Tiberium
- Discourage SBH / Mammoth / MRLS