User:Silv/PlayerGuide: Difference between revisions

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Basic goals
 
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This is an outline for a new player guide.
This is an outline for a new player guide.
The goals of the guide:


The goals of the guide:
The goals of the guide:
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* Explain all mechanics in details.
* Explain all mechanics in details.
* Explain all map specific things.
* Explain all map specific things.


Structural goals:
Structural goals:
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* Have a logical structure to experienced players can find stuff in the guide.
* Have a logical structure to experienced players can find stuff in the guide.
* Clearly separate important from less important stuff.
* Clearly separate important from less important stuff.
=== Outline ===
* Overview
** Setting
*** Universe
*** Infantry, tanks, air, superweapons
** Notational matters
** Teamwork
** Goals
** Tactics (economy, pushes, rushes)
** Money, Victory Points, Command Points
* Buildings
* Roles
** Anti-infantry
** Anti-vehicle
** Anti-building
** Sniper
** Taxi
** Repairer
* GDI
** Infantry
** Vehicles
* Nod
** Infantry
** Vehicles
==== Don't forget ====
* Pedestal
* Status effects
** EMP
** Corrosion
** Tiberium
* Discourage SBH / Mammoth / MRLS

Revision as of 05:50, 5 December 2022

This is an outline for a new player guide. The goals of the guide:

The goals of the guide:

  • Teach mechanics of the game at a conceptual level. That is, without numbers and excessive details.
  • Teach good gameplay, focus on guiding people to be good teamplayers.
  • Teach the tradeoffs, what classes are good at what.
  • Explain mechanics that are less obvious like "EMPed vehicles receive less healing".
  • Explain RenX specific jargon (e.g. "med = medium tank").

Non-goals:

  • Explain all mechanics in details.
  • Explain all map specific things.

Structural goals:

  • Be easy to read top to bottom.
  • Have a logical structure to experienced players can find stuff in the guide.
  • Clearly separate important from less important stuff.

Outline

  • Overview
    • Setting
      • Universe
      • Infantry, tanks, air, superweapons
    • Notational matters
    • Teamwork
    • Goals
    • Tactics (economy, pushes, rushes)
    • Money, Victory Points, Command Points
  • Buildings
  • Roles
    • Anti-infantry
    • Anti-vehicle
    • Anti-building
    • Sniper
    • Taxi
    • Repairer
  • GDI
    • Infantry
    • Vehicles
  • Nod
    • Infantry
    • Vehicles

Don't forget

  • Pedestal
  • Status effects
    • EMP
    • Corrosion
    • Tiberium
  • Discourage SBH / Mammoth / MRLS