Server Settings: Difference between revisions
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Each setting may be a: | |||
* Boolean: TRUE/FALSE | |||
* Integer: Number | |||
* String: Words/Letters | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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|HTTP Download Compressed || UDKEngine.ini || IpDrv.HTTPDownload || UseCompression || (B) || FALSE || TRUE || UseCompression=False || Are the files in the http download location compressed? | |HTTP Download Compressed || UDKEngine.ini || IpDrv.HTTPDownload || UseCompression || (B) || FALSE || TRUE || UseCompression=False || Are the files in the http download location compressed? | ||
|- | |- | ||
|HTTP Download URL || UDKEngine.ini || IpDrv.HTTPDownload || RedirectToURL || (S) || | |HTTP Download URL || UDKEngine.ini || IpDrv.HTTPDownload || RedirectToURL || (S) || https://community-content.totemarts.services/ || TRUE || RedirectToURL=https://community-content.totemarts.services/ || The URL location of the files for players to download. All files must be in the root. Must include ending slash. Cannot be an alternate port (Must be port 80). The default is a dev hosted repo for maps. | ||
|- | |- | ||
|Ingame admin IP's || UDKGame.ini || Engine.AccessControl || IPPolicies || ACCEPT;[IP's] || ACCEPT;* || FALSE || IPPolicies=ACCEPT;* || The IP's that are allowed for admins to login to the game. Supports wildcards | |Ingame admin IP's || UDKGame.ini || Engine.AccessControl || IPPolicies || ACCEPT;[IP's] || ACCEPT;* || FALSE || IPPolicies=ACCEPT;* || The IP's that are allowed for admins to login to the game. Supports wildcards | ||
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|TotalNetBandwidth (!) Currently ignored. || UDKGame.ini || Engine.GameInfo || TotalNetBandwidth || (I) || 32000 || FALSE || TotalNetBandwidth=32000 || The total amount of bandwidth allowed to be sent by the server. (currently ignored) | |TotalNetBandwidth (!) Currently ignored. || UDKGame.ini || Engine.GameInfo || TotalNetBandwidth || (I) || 32000 || FALSE || TotalNetBandwidth=32000 || The total amount of bandwidth allowed to be sent by the server. (currently ignored) | ||
|} | |} | ||
[[Category:Development]] |
Latest revision as of 04:22, 13 March 2023
Each setting may be a:
- Boolean: TRUE/FALSE
- Integer: Number
- String: Words/Letters
Setting | Location | Section | Parameter | Format | Default | Verified | Examples | Explanation |
---|---|---|---|---|---|---|---|---|
Admins Steam Auto Login | UDKRenegadeX.ini | RenX_Game.Rx_AccessControl | bSteamAuthAdmins | (B) | FALSE | FALSE | bSteamAuthAdmins=False | Automatic granting of administration privilages (from the server (as per adminlogin)) based on the user's Steam ID. If I remember correctly. (from Fffreak9999) |
Allow Bots | UDKRenegadeX.ini | RenX_Game.Rx_Game | bBotsDisabled | (B) | FALSE | TRUE | bBotsDisabled=False | Are bots allowed on the server. |
Allow PowerUp Drops | UDKRenegadeX.ini | RenX_Game.Rx_Game | bAllowPowerUpDrop | (B) | TRUE | FALSE | bAllowPowerUpDrop=true | When a player dies, should there be a such as random drop such as Health, Armour and Ammo (from Fffreak9999) |
Allow private messaging | UDKRenegadeX.ini | RenX_Game.Rx_Game | bAllowPrivateMessaging | (B) | TRUE | FALSE | bAllowPrivateMessaging=True | Can players private message each other. |
Allow private messaging with team only | UDKRenegadeX.ini | RenX_Game.Rx_Game | bPrivateMessageTeamOnly | (B) | FALSE | bPrivateMessageTeamOnly=False | Can players private message only their team mates. | |
Balance Teams | UDKGame.ini | UTGame.UTTeamGame | bPlayersBalanceTeams | (B) | TRUE | FALSE | bPlayersBalanceTeams=TRUE | Should the server balance the teams at match start. |
Bot attack % | UDKRenegadeX.ini | RenX_Game.Rx_Game | (NOD/GDI)AttackingValue | (I) | BLANK | TRUE | GDIAttackingValue=75 | How much the bots will try to attack, vs defend. |
Bot Count | Commandline | N/A | (NOD/GDI)BotCount | (I) | BLANK | TRUE | udk.exe server CNC-Field?NODBotCount=8?GDIBotCount=8 | How many bots to put into the server. |
Bot Skill | UDKRenegadeX.ini | RenX_Game.Rx_Game | [NOD/GDI]Difficulty | (I) | BLANK | FALSE | NodDifficulty=60 | Skill level of the bots. |
Broadcast admins | UDKRenegadeX.ini | RenX_Game.Rx_AccessControl | bBroadcastAdminIdentity | (B) | FALSE | FALSE | bBroadcastAdminIdentity=False | Should the server announce when admins login. |
Can admin pause game | UDKGame.ini | Engine.GameInfo | bAdminCanPause | (B) | FALSE | FALSE | bAdminCanPause=false | Can the server admins pause the game. |
Can Change Levels | UDKGame.ini | Engine.GameInfo | bChangeLevels | (B) | TRUE | FALSE | bChangeLevels=False | Can mods change the map. |
Client processing time | UDKRenegadeX.ini | RenX_Game.Rx_Game | ClientProcessingTimeout | (I) | 30 | FALSE | ClientProcessingTimeout=300 | How long player’s computers have to load a map before being dropped. |
Crate respawn time | UDKRenegadeX.ini | RenX_Game.Rx_Game | CrateRespawnAfterPickup | (I) | 30 | FALSE | CrateRespawnAfterPickup=30.000000 | How long after being picked up should the create respawn. |
Disable Demo Requests | UDKRenegadeX.ini | RenX_Game.Rx_Game | bDisableDemoRequests | (B) | FALSE | FALSE | bDisableDemoRequests=False | Should players be able to start a demo recording on the server. See Demos in info section. |
Donations disable time | UDKRenegadeX.ini | RenX_Game.Rx_Game | DonationsDisabledTime | (I) | 180 | FALSE | DonationsDisabledTime=180 | How long until donations can be made. |
Dynamic Bandwidth (!) Currently ignored. | UDKGame.ini | Engine.GameInfo | (Max/Min)DynamicBandwidth | (I) | 7000/4000 | FALSE | MaxDynamicBandwidth=7000 | How much bandwidth to user per player. Is an older feature used for changing player maxclientrate based on their ping. |
Fixed match rotation | UDKRenegadeX.ini | RenX_Game.Rx_Game | bFixedMapRotation | (B) | FALSE | TRUE | bFixedMapRotation=False | Should the map list rotation be enforced. No vote for map selection, etc. |
Force player ready | UDKGame.ini | UTGame.UTGame | bPlayersMustBeReady | (B) | FALSE | FALSE | bPlayersMustBeReady=false | Should the game wait for the players to mark themselves ready before starting the match. |
Force respawn | UDKGame.ini | UTGame.UTGame | bForceRespawn | (B) | FALSE | bForceRespawn=true | TRUE | Force player to respawn after spawn timer, or allow player to sit on class selection after spawn timer. |
Game Password | UDKGame.ini | Engine.AccessControl | GamePassword | (S) | BLANK | FALSE | GamePassword=secretpassword | The server password for players to use to get into the server. |
Gore Level | UDKGame.ini | Engine.GameInfo | GoreLevel | (I) | 6 | FALSE | GoreLevel=6 | How gory the deaths are. |
HTTP Download Compressed | UDKEngine.ini | IpDrv.HTTPDownload | UseCompression | (B) | FALSE | TRUE | UseCompression=False | Are the files in the http download location compressed? |
HTTP Download URL | UDKEngine.ini | IpDrv.HTTPDownload | RedirectToURL | (S) | https://community-content.totemarts.services/ | TRUE | RedirectToURL=https://community-content.totemarts.services/ | The URL location of the files for players to download. All files must be in the root. Must include ending slash. Cannot be an alternate port (Must be port 80). The default is a dev hosted repo for maps. |
Ingame admin IP's | UDKGame.ini | Engine.AccessControl | IPPolicies | ACCEPT;[IP's] | ACCEPT;* | FALSE | IPPolicies=ACCEPT;* | The IP's that are allowed for admins to login to the game. Supports wildcards |
List server on launcher | UDKRenegadeX.ini | RenX_Game.Rx_Game | bListed | (B) | TRUE | FALSE | bListed=true | Should the server show on the launcher? |
Log RCON | UDKRenegadeX.ini | RenX_Game.Rx_Game | bLogRcon | (B) | TRUE | FALSE | bLogRcon=true | Should RCON events be logged. |
Map List | UDKGame.ini | UTGame.UTGame | GameSpecificMapCycles | ((GameClassName="Rx_Game",Maps=("[map1]","[map2]")) | GameSpecificMapCycles=(GameClassName="Rx_Game",Maps=("CNC-Field","CNC-Walls_Flying","CNC-GoldRush","CNC-Whiteout","CNC-Islands","CNC-LakeSide","CNC-Mesa","CNC-Volcano","CNC-Xmountain","CNC-Canyon","CNC-Complex","CNC-Under")) | TRUE | List of maps to have in the server rotation. Doesn’t need the extension on the map name. | |
Match time limit | UDKRenegadeX.ini | RenX_Game.Rx_Game | CnCModeTimeLimit | (I) | 30 | TRUE | CnCModeTimeLimit=45 | How long does a match go for. |
Max Client Rate | UDKEngine.ini | IpDrv.TcpNetDriver | MaxClientRate & MaxInternetClientRate | (I) | 15000 | TRUE | MaxClientRate=40000 | How much bandwidth is sent to each player. |
Max Idle Time | UDKGame.ini | Engine.GameInfo | MaxIdleTime | (I) | 300 | FALSE | MaxIdleTime=300 | How long in seconds a player can be idle before being kicked. |
Max map voting size | UDKRenegadeX.ini | RenX_Game.Rx_Game | MaxMapVoteSize | (I) | 5 | FALSE | MaxMapVoteSize=5 | How many maps should be in the vote list. |
Max Players | UDKGame.ini | Engine.GameInfo | MaxPlayers | (I) | 40 | TRUE | MaxPlayers=40 | How many players are supported on the server. Can be raised with mutators. |
Message of the Day (!) Currently bugged. | UDKGame.ini | Engine.GameReplicationInfo | MessageOfTheDay | (S) | FALSE | MessageOfTheDay=Play Nice, Play Hard! | Message the servers sends as host in game when player joins. | |
Moderator Password | UDKRenegadeX.ini | RenX_Game.Rx_AccessControl | ModPassword | (S) | BLANK | TRUE | ModPassword=secretpassword | The moderator password for ingame moderators. |
Player Load Wait Time | UDKRenegade.ini | RenX_Game.Rx_Game | NetWait | (I) | 15 | TRUE | NetWait=1 | How long to wait for other players to load at the start of a match. |
RCON Enabled | UDKRenegadeX.ini | RenX_Game.Rx_Rcon | bEnableRcon | (B) | TRUE | FALSE | bEnableRcon=True | Can programs/mods remotely connect to server. Needed for admin bots like Jupiter. |
RCON Max Clients | UDKRenegadeX.ini | RenX_Game.Rx_Rcon | SubscriberLimit | (I) | 5 | FALSE | SubscriberLimit=5 | How many connections to the server RCON can handle. |
RCON Port | UDKRenegadeX.ini | RenX_Game.Rx_Rcon | RconPort | (I) | -1 | FALSE | RconPort=-1 | What port should rcon run on. -1 means to run on game port. |
RCON/Admin Password | UDKGame.ini | Engine.AccessControl | AdminPassword | (S) | BLANK | TRUE | AdminPassword=secretpassword | The RCON/Admin Password |
How many recent maps to exclude | UDKRenegade.ini | RenX_Game.Rx_Game | RecentMapsToExclude | (I) | 3 | FALSE | RecentMapsToExclude=3 | How many of the most recent maps should be removed from the voting options at the end of match. |
Require Steam | UDKRenegadeX.ini | RenX_Game.Rx_AccessControl | bRequireSteam | (B) | FALSE | FALSE | bRequireSteam=False | Do players need to have steam running. |
Reserve vehicles | UDKRenegadeX.ini | RenX_Game.Rx_Game | bReserveVehiclesToBuyer | (B) | TRUE | FASLE | bReserveVehiclesToBuyer=True | Should a vehicle be locked to the player when they buy it, for a limited time? |
Restart Wait | UDKGame.ini | UTGame.UTGame | RestartWait | (I) | 30 | FALSE | How long the server should wait before moving onto the new map (after map voting has finished) | RestartWait=15 |
Server IP | Commandline | N/A | -MULTIHOME | (I) | BLANK (this runs on all ips) | TRUE | udk.exe server CNC-Field -MULTIHOME=192.168.1.96 | The IP of the local interface the server will run on. |
Server Name | UDKGame.ini | Engine.GameReplicationInfo | ServerName | (S) | Renegade X Server | TRUE | Shrewd Gaming Server | The name of the server. Shown in server browser/launcher. |
Server Port | UDKEngine.ini | URL | Port | (I) | 7777 | FALSE | Port=7777 | The server port the game will run on. |
Server Tick Rate | UDKEngine.ini | IpDrv.TcpNetDriver | NetServerMaxTickRate | (I) | 30 | FALSE | NetServerMaxTickRate=90 | The server tick/refresh rate. Think FPS but server side. Will increase bandwidth as it is increased. |
Starting Map | UDKEngine.ini | URL | LocalMap | (S) | RenX-FrontEndMap.udk | TRUE | LocalMap=CNC-Islands.udk | The map the server starts on. |
Wait for player load | UDKRenegadeX.ini | RenX_Game.Rx_Game | bWaitForNetPlayers | (B) | TRUE | FALSE | bWaitForNetPlayers=false | Should the server wait some time for players to load the map. |
Spawn crates | UDKRenegadeX.ini | RenX_Game.Rx_Game | SpawnCrates | (B) | TRUE | FALSE | SpawnCrates=True | Should there be creates on the maps. |
Spawn credits | UDKRenegadeX.ini | RenX_Game.Rx_Game | InitialCredits | (I) | 150 | FALSE | InitialCredits=150 | How much money does a player get when they enter the match. |
TotalNetBandwidth (!) Currently ignored. | UDKGame.ini | Engine.GameInfo | TotalNetBandwidth | (I) | 32000 | FALSE | TotalNetBandwidth=32000 | The total amount of bandwidth allowed to be sent by the server. (currently ignored) |