Template:Damage: Difference between revisions
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RaiderAlpha (talk | contribs) To be used in the infobox templates |
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<table class="mw-collapsible mw-collapsed" data-expandtext="Multipliers" data-collapsetext="Hide"> | <includeonly><table class="mw-collapsible mw-collapsed damage-multipliers" cellspacing="0" data-expandtext="Multipliers" data-collapsetext="Hide"> | ||
<tr> | <tr><th style="width:90px;">Base Damage</th><td style="width:90px;">{{{base|}}}</td></tr> | ||
<th style="width:90px;">Base</th> | {{#if:{{{headshot|}}}|<tr><th>Headshot</th><td>{{{headshot|}}}</td></tr>}} | ||
< | {{#if:{{{kevlar|}}}|<tr><th>Kevlar Armor</th><td>{{{kevlar|}}}</td></tr>}} | ||
</tr> | {{#if:{{{flak|}}}|<tr><th>Flak Armor</th><td>{{{flak|}}}</td></tr>}} | ||
<th> | {{#if:{{{lazarus|}}}|<tr><th>Lazarus Armor</th><td>{{{lazarus|}}}</td></tr>}} | ||
<td> | {{#if:{{{heavy|}}}|<tr><th>Heavy Armor</th><td>{{{heavy|}}}</td></tr>}} | ||
</table> | {{#if:{{{light|}}}|<tr><th>Light Armor</th><td>{{{light|}}}</td></tr>}} | ||
{{#if:{{{aerial|}}}|<tr><th>Aerial Armor</th><td>{{{aerial|}}}</td></tr>}} | |||
{{#if:{{{building|}}}|<tr><th>Building</th><td>{{{building|}}}</td></tr>}} | |||
{{#if:{{{mct|}}}|<tr><th>MCT</th><td>{{{mct|}}}</td></tr>}} | |||
{{#if:{{{mines|}}}|<tr><th>Mines</th><td>{{{mines|}}}</td></tr>}} | |||
</table></includeonly><noinclude> | |||
Displays a collapsable damage table and corresponding multipliers based on in-game values, embedded with an infobox. | |||
== Usage == | |||
<pre> | |||
{{Damage | |||
|base = | |||
|headshot = | |||
|kevlar = | |||
|flak = | |||
|lazarus = | |||
|heavy = | |||
|light = | |||
|aerial = | |||
|building = | |||
|mct = | |||
|mines = | |||
}} | |||
</pre> | |||
[[Category:Templates]] | |||
</noinclude> |
Latest revision as of 15:12, 24 April 2022
Displays a collapsable damage table and corresponding multipliers based on in-game values, embedded with an infobox.
Usage
{{Damage |base = |headshot = |kevlar = |flak = |lazarus = |heavy = |light = |aerial = |building = |mct = |mines = }}