Template:Damage: Difference between revisions

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<includeonly><table class="mw-collapsible mw-collapsed" data-expandtext="Multipliers" data-collapsetext="Hide">
<includeonly><table class="mw-collapsible mw-collapsed damage-multipliers" cellspacing="0" data-expandtext="Multipliers" data-collapsetext="Hide">
<tr><th style="width:90px;">Base</th><th style="width:90px;">{{{base|}}}</th></tr>
<tr><th style="width:90px;">Base Damage</th><td style="width:90px;">{{{base|}}}</td></tr>
{{#if:{{{headshot|}}}|<th>Headshot</th><td>{{{headshot|}}}</td>}}
{{#if:{{{headshot|}}}|<tr><th>Headshot</th><td>{{{headshot|}}}</td></tr>}}
{{#if:{{{kevlar|}}}|<th>Kevlar Armor</th><td>{{{kevlar|}}}</td>}}
{{#if:{{{kevlar|}}}|<tr><th>Kevlar Armor</th><td>{{{kevlar|}}}</td></tr>}}
{{#if:{{{flak|}}}|<th>Flak Armor</th><td>{{{flak|}}}</td>}}
{{#if:{{{flak|}}}|<tr><th>Flak Armor</th><td>{{{flak|}}}</td></tr>}}
{{#if:{{{lazarus|}}}|<th>Lazarus Armor</th><td>{{{lazarus|}}}</td>}}
{{#if:{{{lazarus|}}}|<tr><th>Lazarus Armor</th><td>{{{lazarus|}}}</td></tr>}}
{{#if:{{{heavy|}}}|<th>Heavy Armor</th><td>{{{heavy|}}}</td>}}
{{#if:{{{heavy|}}}|<tr><th>Heavy Armor</th><td>{{{heavy|}}}</td></tr>}}
{{#if:{{{light|}}}|<th>Light Armor</th><td>{{{light|}}}</td>}}
{{#if:{{{light|}}}|<tr><th>Light Armor</th><td>{{{light|}}}</td></tr>}}
{{#if:{{{aerial|}}}|<th>Aerial Armor</th><td>{{{aerial|}}}</td>}}
{{#if:{{{aerial|}}}|<tr><th>Aerial Armor</th><td>{{{aerial|}}}</td></tr>}}
{{#if:{{{building|}}}|<th>Building</th><td>{{{building|}}}</td>}}
{{#if:{{{building|}}}|<tr><th>Building</th><td>{{{building|}}}</td></tr>}}
{{#if:{{{mct|}}}|<th>MCT</th><td>{{{mct|}}}</td>}}
{{#if:{{{mct|}}}|<tr><th>MCT</th><td>{{{mct|}}}</td></tr>}}
{{#if:{{{mines|}}}|<th>Mines</th><td>{{{mines|}}}</td>}}
{{#if:{{{mines|}}}|<tr><th>Mines</th><td>{{{mines|}}}</td></tr>}}
</table></includeonly><noinclude>
</table></includeonly><noinclude>
Displays a collapsable damage table and corresponding multipliers based on in-game values, embedded with an infobox.
Displays a collapsable damage table and corresponding multipliers based on in-game values, embedded with an infobox.
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<pre>
<pre>
{{Damage
{{Damage
|damage  =  
|base    =  
|headshot =  
|headshot =  
|kevlar  =  
|kevlar  =  

Latest revision as of 15:12, 24 April 2022

Displays a collapsable damage table and corresponding multipliers based on in-game values, embedded with an infobox.

Usage

{{Damage
|base     = 
|headshot = 
|kevlar   = 
|flak     = 
|lazarus  = 
|heavy    = 
|light    = 
|aerial   = 
|building = 
|mct      = 
|mines    = 
}}