Template:Damage: Difference between revisions
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<includeonly><table class="mw-collapsible mw-collapsed" data-expandtext="Multipliers" data-collapsetext="Hide"> | <includeonly><table class="mw-collapsible mw-collapsed damage-multipliers" cellspacing="0" data-expandtext="Multipliers" data-collapsetext="Hide"> | ||
<tr><th style="width:90px;">Base</th>< | <tr><th style="width:90px;">Base Damage</th><td style="width:90px;">{{{base|}}}</td></tr> | ||
{{#if:{{{headshot|}}}|<th>Headshot</th><td>{{{headshot|}}}</td>}} | {{#if:{{{headshot|}}}|<tr><th>Headshot</th><td>{{{headshot|}}}</td></tr>}} | ||
{{#if:{{{kevlar|}}}|<th>Kevlar Armor</th><td>{{{kevlar|}}}</td>}} | {{#if:{{{kevlar|}}}|<tr><th>Kevlar Armor</th><td>{{{kevlar|}}}</td></tr>}} | ||
{{#if:{{{flak|}}}|<th>Flak Armor</th><td>{{{flak|}}}</td>}} | {{#if:{{{flak|}}}|<tr><th>Flak Armor</th><td>{{{flak|}}}</td></tr>}} | ||
{{#if:{{{lazarus|}}}|<th>Lazarus Armor</th><td>{{{lazarus|}}}</td>}} | {{#if:{{{lazarus|}}}|<tr><th>Lazarus Armor</th><td>{{{lazarus|}}}</td></tr>}} | ||
{{#if:{{{heavy|}}}|<th>Heavy Armor</th><td>{{{heavy|}}}</td>}} | {{#if:{{{heavy|}}}|<tr><th>Heavy Armor</th><td>{{{heavy|}}}</td></tr>}} | ||
{{#if:{{{light|}}}|<th>Light Armor</th><td>{{{light|}}}</td>}} | {{#if:{{{light|}}}|<tr><th>Light Armor</th><td>{{{light|}}}</td></tr>}} | ||
{{#if:{{{aerial|}}}|<th>Aerial Armor</th><td>{{{aerial|}}}</td>}} | {{#if:{{{aerial|}}}|<tr><th>Aerial Armor</th><td>{{{aerial|}}}</td></tr>}} | ||
{{#if:{{{building|}}}|<th>Building</th><td>{{{building|}}}</td>}} | {{#if:{{{building|}}}|<tr><th>Building</th><td>{{{building|}}}</td></tr>}} | ||
{{#if:{{{mct|}}}|<th>MCT</th><td>{{{mct|}}}</td>}} | {{#if:{{{mct|}}}|<tr><th>MCT</th><td>{{{mct|}}}</td></tr>}} | ||
{{#if:{{{mines|}}}|<th>Mines</th><td>{{{mines|}}}</td>}} | {{#if:{{{mines|}}}|<tr><th>Mines</th><td>{{{mines|}}}</td></tr>}} | ||
</table></includeonly><noinclude> | </table></includeonly><noinclude> | ||
Displays a collapsable damage table and corresponding multipliers based on in-game values, embedded with an infobox. | Displays a collapsable damage table and corresponding multipliers based on in-game values, embedded with an infobox. | ||
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<pre> | <pre> | ||
{{Damage | {{Damage | ||
| | |base = | ||
|headshot = | |headshot = | ||
|kevlar = | |kevlar = |
Latest revision as of 15:12, 24 April 2022
Displays a collapsable damage table and corresponding multipliers based on in-game values, embedded with an infobox.
Usage
{{Damage |base = |headshot = |kevlar = |flak = |lazarus = |heavy = |light = |aerial = |building = |mct = |mines = }}