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| {{Infobox
| | #REDIRECT [[Advanced Engineer]] |
| |abovestyle = color:#750000
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| |above = Hotwire
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| |image = [[File:Hotwire.png|320px|alt=Hotwire]]
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| |label2 = Faction
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| |data2 = GDI
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| |label3 = Function
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| |data3 = Support/Defense Infantry
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| |label4 = Health
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| |data4 = 100
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| |label5 = Armor
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| |data5 = 125
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| |label6 = Armor Type
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| |data6 = Flak
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| |label7 = Equipment
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| |data7 =
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| * [[Advanced Repair Gun]]
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| * [[Heavy Pistol]]
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| * [[Timed C4]]
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| * [[Remote C4]]
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| * [[Proximity C4]]
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| |label8 = Cost
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| |data8 = $350
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| }}
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| ==Appearance==
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| Hotwire is a female wearing brown camo pants, a blue shirt and a blue beret. She has tactical facepaint under her eyes.
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| ==Function==
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| Hotwire is unique on [[GDI]] as she is the only [[GDI Infantry]] that carries an [[Advanced Repair Gun]], 2 [[Remote C4]], 2 [[Timed C4]] and 3 [[Proximity C4]]. Hotwires are considered as an upgraded of [[Engineer]] on GDI side, and a direct counterpart of Nod's [[Technician]].
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| ==Strategy==
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| ===Usage===
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| Hotwire is also a necessity against any enemy team rush and infiltrations. Being the only [[GDI Infantry]] to have an [[Advanced Repair Gun]], she is vital against vehicle rushes. Her repairing power on a [[Master Control Terminal]] should not be underestimated. A group of 3 or 4 Hotwires can keep a building alive against most vehicle rushes.
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| Hotwire is also the only GDI class to plant mines. Hotwires that use [[Proximity C4]] need to take account of the tactics of using the mines, as wrong and overabundant placement can lead to heavily defenseless base.
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| ===Counter===
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| Any strategy against [[Engineer]] will work against Hotwire. However, Hotwire has more C4s in total, making her lethal inside your perimeter. Hotwire is also stronger than the regular Engineer, possessing a higher caliber pistol sidearm compared to the former. Be wary of any [[Proximity C4]] she plants and those she disarms in a much quicker pace. The only warning you will get if Hotwire infiltrates a building is the decrement of mines in the counter. A good Hotwire detonates all their C4s at roughly the same time, causing the building to blow up straight from 100% to 0%.
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| Vehicles should keep their distance from Hotwires as their C4 supply is enough to destroy most unrepaired healthy tank.
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| When repelling a tank assault, Hotwire will need to be taken out first, since she repairs friendlies quickly and can sustain a tank through a lot of punishments. Most tanks are piloted by Hotwires for this capability.
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