User:Jarzey: Difference between revisions
mNo edit summary |
Test for eventually a map description page |
||
Line 35: | Line 35: | ||
==Trivia== | ==Trivia== | ||
Pressing the reload button makes him rotate his paper bag with his hands. | Pressing the reload button makes him rotate his paper bag with his hands. | ||
== Map Info Test == | |||
== '''Walls''' == | |||
{{Infobox | |||
|abovestyle = color:#750000 | |||
|above = Walls | |||
|image = [put map image here] | |||
|label2 = Size | |||
|data2 = Small | |||
|label3 = Style | |||
|data3 = Symmetrical | |||
|label4 = Recommended Players | |||
|data4 = 24 | |||
|label5 = Air Vehicles | |||
|data5 = Enabled | |||
|label6 = Tech Buildings | |||
|data6 = N/A | |||
|label7 = Base Defenses | |||
|data7 = N/A | |||
|label8 = Buildings | |||
|data8 = Barracks/Hand of Nod, Weapons Factory/Airstrip, Tiberium Refinery, Power Plant (all of them have ramps) | |||
}} | |||
==Appearance== | |||
The battlefield is set in a desert-type ambiance, with two large walls protecting both bases, with catwalks on the base side of the walls that allow infantry to climb on the top. A large plateau is located in the center of the map; players may go both under the plateau through four diagonal opening or reach the top from two openings on the sides | |||
==In-depth Analysis== | |||
'''Infantry paths''': under the plateau there are four exits, two ramps from the vehicle path reach the center intersection, where it is possible to get to the balconies, both having two more ramps to get above the plateau. | |||
'''Vehicle paths''': left and right side of the plateau, vehicles can only enter through the center opening in the wall, but they can exit from the ramps on the edges of the wall, if they are inside the base. | |||
'''Mystery Crates''': Two spawn under the center pillar in the middle of the plateau, two spawn on the left and right on the top of the plateau, and the last two spawn one in each vehicle path, the last one spawns in middle of the 4-ramp intersection of the plateau. | |||
'''Tiberium field''': on the right of the front exit from both bases. | |||
==Strategy== | |||
===Map Control=== | |||
Taking the top of the plateau with aerial vehicles should be the first priority, since it allows snipers to spot and take potshots at enemy aircraft or harass opponents in their base. | |||
===Sneaking options=== | |||
Under the plateau, players may hide behind rocks; each base can be entered from a tunnel nearby, daring ones can go through the front entrance and turn left/right, in the small gap between the wall and the metal pillars. Each base has a small cave where player can hide in. | |||
==Trivia== | |||
There are sets of Anti-Tank Mines around the rocky borders that will instantly destroy any vehicle and kill its driver when drove upon; this is to prevent players to move out from the battlefield and to go on unintended routes. |
Revision as of 19:39, 15 April 2016
Odo
Odo Dodo | |
---|---|
Faction | None |
Function | (almost) Useless |
Health | 1 |
Armor | 0 |
Armor Type | N/A |
Equipment | N/A |
Cost | Free |
Appearance
An idiot with a paper bag, and some unknown red contraption on his head.
Function
He is (almost) useless.
Strategy
Usage
"Almost" was mentioned above because he can still go around doing spotting and getting mystery crates.
Counter
Shot him once with anything, he dies. Note that repair guns will damage him instead of restoring his health.
Trivia
Pressing the reload button makes him rotate his paper bag with his hands.
Map Info Test
Walls
Walls | |
---|---|
[put map image here] | |
Size | Small |
Style | Symmetrical |
Recommended Players | 24 |
Air Vehicles | Enabled |
Tech Buildings | N/A |
Base Defenses | N/A |
Buildings | Barracks/Hand of Nod, Weapons Factory/Airstrip, Tiberium Refinery, Power Plant (all of them have ramps) |
Appearance
The battlefield is set in a desert-type ambiance, with two large walls protecting both bases, with catwalks on the base side of the walls that allow infantry to climb on the top. A large plateau is located in the center of the map; players may go both under the plateau through four diagonal opening or reach the top from two openings on the sides
In-depth Analysis
Infantry paths: under the plateau there are four exits, two ramps from the vehicle path reach the center intersection, where it is possible to get to the balconies, both having two more ramps to get above the plateau.
Vehicle paths: left and right side of the plateau, vehicles can only enter through the center opening in the wall, but they can exit from the ramps on the edges of the wall, if they are inside the base.
Mystery Crates: Two spawn under the center pillar in the middle of the plateau, two spawn on the left and right on the top of the plateau, and the last two spawn one in each vehicle path, the last one spawns in middle of the 4-ramp intersection of the plateau.
Tiberium field: on the right of the front exit from both bases.
Strategy
Map Control
Taking the top of the plateau with aerial vehicles should be the first priority, since it allows snipers to spot and take potshots at enemy aircraft or harass opponents in their base.
Sneaking options
Under the plateau, players may hide behind rocks; each base can be entered from a tunnel nearby, daring ones can go through the front entrance and turn left/right, in the small gap between the wall and the metal pillars. Each base has a small cave where player can hide in.
Trivia
There are sets of Anti-Tank Mines around the rocky borders that will instantly destroy any vehicle and kill its driver when drove upon; this is to prevent players to move out from the battlefield and to go on unintended routes.