Daybreak: Difference between revisions
Fffreak9999 (talk | contribs) No edit summary |
Fffreak9999 (talk | contribs) Added extra detail |
||
Line 1: | Line 1: | ||
{{Infobox | Daybreak was created by Evan "HappyConscript" Brookes. | ||
The map was released with Patch 5.372.{{Infobox | |||
|above = Daybreak | |above = Daybreak | ||
|image = | |image = | ||
Line 33: | Line 35: | ||
**Tiberium Refinery | **Tiberium Refinery | ||
**Powerplant | **Powerplant | ||
}} | |Vehicle Limit=12|Mine Limit=30|Airstrike Cooldown=30 Seconds|Crates Active At Any One Time=4}} | ||
==Appearance== | ==Appearance== | ||
Line 47: | Line 49: | ||
'''Infantry paths''': There are 2 primary infantry only paths in this map, the first being in the cave next to the Infantry Production Buildings. | '''Infantry paths''': There are 2 primary infantry only paths in this map, the first being in the cave next to the Infantry Production Buildings. | ||
[[File:Daybreak Infantry Path (Cave).png|none|thumb| | [[File:Daybreak Infantry Path (Cave).png|none|thumb|966x966px|Daybreak's primary infantry path, the Infantry only Cave.]] | ||
The second Infantry only path is the main path for infantry going to the Silo, or to the exits of each base. It also has access to the Infantry only Cave. | The second Infantry only path is the main path for infantry going to the Silo, or to the exits of each base. It also has access to the Infantry only Cave. | ||
[[File:Daybreak Infantry Path (Field).png|none|thumb| | [[File:Daybreak Infantry Path (Field).png|none|thumb|965x965px|Access to the base entrances/exits (GDI is on the Left, Nod on the Right) and the Infantry Only Caves (South) and the Silo (North)]] | ||
'''Vehicle paths''': Vehicle choke point in the center canyon where the Tiberium Silo is located. | '''Vehicle paths''': Vehicle choke point in the center canyon where the Tiberium Silo is located. | ||
[[File:Daybreak - Vehicle Path - Silo.png|none|thumb|967x967px|The vehicle path that goes past the silo, and acts as a choke point.]] | |||
[[Mystery Crate|'''Mystery Crates''']]: There are 8 possible crate pick-up points in the map.<gallery perrow="4"> | [[Mystery Crate|'''Mystery Crates''']]: There are 8 possible crate pick-up points in the map.<gallery perrow="4"> | ||
Line 73: | Line 77: | ||
Nod Tiberium Field: | Nod Tiberium Field: | ||
[[File:Daybreak - Nod Tiberium Field.png|none|thumb|965x965px|Nod Tiberium Field]] | [[File:Daybreak - Nod Tiberium Field.png|none|thumb|965x965px|Nod Tiberium Field]] | ||
==Strategy== | ==Strategy== | ||
Revision as of 13:17, 6 March 2019
Daybreak was created by Evan "HappyConscript" Brookes.
The map was released with Patch 5.372.
Daybreak | |
---|---|
Size | Large |
Style | Desert |
Recommended Players | 40-64 Players |
Air Vehicles | Disabled |
Tech Buildings |
|
Base Defenses |
|
Buildings |
|
Appearance
Arid Desert Layout with base design similar to what you would see in Command and Conquer Tiberium Dawn.
In-depth Analysis
The forward base defenses consist entirely of secondary defensive structures while the primary defensive structures is in the back next to the power plant.
Because of this not all of the buildings are covered by the primary defensive structures.
Infantry paths: There are 2 primary infantry only paths in this map, the first being in the cave next to the Infantry Production Buildings.
The second Infantry only path is the main path for infantry going to the Silo, or to the exits of each base. It also has access to the Infantry only Cave.
Vehicle paths: Vehicle choke point in the center canyon where the Tiberium Silo is located.
Mystery Crates: There are 8 possible crate pick-up points in the map.
-
Crate 1
-
Crate 2
-
Crate 3
-
Crate 4
-
Crate 5
-
Crate 6
-
Crate 7
-
Crate 8
Harvester Tiberium Fields:
GDI Tiberium Field:
Nod Tiberium Field:
Strategy
Battlefield control
placeholder
Sneaking options
placeholder
External Links
placeholder