Daybreak: Difference between revisions
Fffreak9999 (talk | contribs) Added extra detail |
Fffreak9999 (talk | contribs) Changed infobox |
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|above = Daybreak | |above = Daybreak | ||
|image = | |image = | ||
| | |label1 = Size | ||
|data2 = Large | |data2 = Large | ||
| | |label2 = Style | ||
|data3 = Desert | |data3 = Desert | ||
| | |label3 = Recommended Players | ||
| | |data3 = 40-64 Players | ||
| | |label4 = Air Vehicles | ||
|data5 = | |data4 = Disabled | ||
|label6 = Tech Buildings | |label5 = Vehicle Limit | ||
| | |data5 = 12 | ||
|label6 = Mine Limit | |||
| | |data6 = 30 | ||
| | |label7 = Airstrike Cooldown | ||
|data7 = 30 Seconds | |||
|label8 = Crates Active At Any One Time | |||
|data8 = 4 | |||
|label9 = Tech Buildings | |||
|data9 = *Tiberium Silo | |||
|label10 = Base Defenses | |||
|data10 = | |||
*GDI | *GDI | ||
**Advanced Guard Tower | **Advanced Guard Tower | ||
Line 23: | Line 30: | ||
**Obelisk of Light | **Obelisk of Light | ||
**Turret x4 | **Turret x4 | ||
| | |label11 = Buildings | ||
| | |data11 = | ||
*GDI | *GDI | ||
**Barracks | **Barracks | ||
Line 35: | Line 42: | ||
**Tiberium Refinery | **Tiberium Refinery | ||
**Powerplant | **Powerplant | ||
| | |=4}} | ||
==Appearance== | ==Appearance== |
Revision as of 13:28, 6 March 2019
Daybreak was created by Evan "HappyConscript" Brookes.
The map was released with Patch 5.372.
Daybreak | |
---|---|
Style | Large |
Recommended Players | 40-64 Players |
Air Vehicles | Disabled |
Vehicle Limit | 12 |
Mine Limit | 30 |
Airstrike Cooldown | 30 Seconds |
Crates Active At Any One Time | 4 |
Tech Buildings |
|
Base Defenses |
|
Buildings |
|
Appearance
Arid Desert Layout with base design similar to what you would see in Command and Conquer Tiberium Dawn.
In-depth Analysis
The forward base defenses consist entirely of secondary defensive structures while the primary defensive structures is in the back next to the power plant.
Because of this not all of the buildings are covered by the primary defensive structures.
Infantry paths: There are 2 primary infantry only paths in this map, the first being in the cave next to the Infantry Production Buildings.
The second Infantry only path is the main path for infantry going to the Silo, or to the exits of each base. It also has access to the Infantry only Cave.
Vehicle paths: Vehicle choke point in the center canyon where the Tiberium Silo is located.
Mystery Crates: There are 8 possible crate pick-up points in the map.
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Crate 1
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Crate 2
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Crate 3
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Crate 4
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Crate 5
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Crate 6
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Crate 7
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Crate 8
Harvester Tiberium Fields:
GDI Tiberium Field:
Nod Tiberium Field:
Strategy
Battlefield control
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Sneaking options
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External Links
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