Daybreak
Daybreak was created by Evan "HappyConscript" Brookes.
The map was released with Patch 5.372.
Daybreak | |
---|---|
Size | Large |
Style | Desert |
Recommended Players | 40-64 Players |
Air Vehicles | Disabled |
Vehicle Limit | 12 |
Mine Limit | 30 |
Airstrike Cooldown | 30 Seconds |
Crates Active At Any One Time | 4 |
Tech Buildings |
|
Base Defenses |
|
Buildings |
|
Appearance
Arid Desert Layout with base design similar to what you would see in Command and Conquer Tiberium Dawn.
In-depth Analysis
The forward base defenses consist entirely of secondary defensive structures while the primary defensive structures is in the back next to the power plant.
Because of this not all of the buildings are covered by the primary defensive structures.
Infantry paths: There are 2 primary infantry only paths in this map, the first being in the cave next to the Infantry Production Buildings.
The second Infantry only path is the main path for infantry going to the Silo, or to the exits of each base. It also has access to the Infantry only Cave.
Vehicle paths: Vehicle choke point in the center canyon where the Tiberium Silo is located.
Mystery Crates: There are 8 possible crate pick-up points in the map.
-
Crate 1
-
Crate 2
-
Crate 3
-
Crate 4
-
Crate 5
-
Crate 6
-
Crate 7
-
Crate 8
Harvester Tiberium Fields:
GDI Tiberium Field:
Nod Tiberium Field:
Strategy
Battlefield control
placeholder
Sneaking options
placeholder
External Links
placeholder