User:Silv/PlayerGuide
This is an outline for a new player guide. The goals of the guide:
The goals of the guide:
- Teach mechanics of the game at a conceptual level. That is, without numbers and excessive details.
- Teach good gameplay, focus on guiding people to be good teamplayers.
- Teach the tradeoffs, what classes are good at what.
- Explain mechanics that are less obvious like "EMPed vehicles receive less healing".
- Explain RenX specific jargon (e.g. "med = medium tank").
Non-goals:
- Explain all mechanics in details.
- Explain all map specific things.
Structural goals:
- Be easy to read top to bottom.
- Have a logical structure to experienced players can find stuff in the guide.
- Clearly separate important from less important stuff.
Outline
- Overview
- Setting
- Universe
- Infantry, tanks, air, superweapons
- Notational matters
- Teamwork
- Goals
- Tactics (economy, pushes, rushes)
- Money, Victory Points, Command Points
- Setting
- Buildings
- Roles
- Anti-infantry
- Anti-vehicle
- Anti-building
- Sniper
- Taxi
- Repairer
- GDI
- Infantry
- Vehicles
- Nod
- Infantry
- Vehicles
Don't forget
- Pedestal
- Status effects
- EMP
- Corrosion
- Tiberium
- Discourage SBH / Mammoth / MRLS