User:Silv/PlayerGuide

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Revision as of 05:50, 5 December 2022 by Silv (talk | contribs)
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This is an outline for a new player guide. The goals of the guide:

The goals of the guide:

  • Teach mechanics of the game at a conceptual level. That is, without numbers and excessive details.
  • Teach good gameplay, focus on guiding people to be good teamplayers.
  • Teach the tradeoffs, what classes are good at what.
  • Explain mechanics that are less obvious like "EMPed vehicles receive less healing".
  • Explain RenX specific jargon (e.g. "med = medium tank").

Non-goals:

  • Explain all mechanics in details.
  • Explain all map specific things.

Structural goals:

  • Be easy to read top to bottom.
  • Have a logical structure to experienced players can find stuff in the guide.
  • Clearly separate important from less important stuff.

Outline

  • Overview
    • Setting
      • Universe
      • Infantry, tanks, air, superweapons
    • Notational matters
    • Teamwork
    • Goals
    • Tactics (economy, pushes, rushes)
    • Money, Victory Points, Command Points
  • Buildings
  • Roles
    • Anti-infantry
    • Anti-vehicle
    • Anti-building
    • Sniper
    • Taxi
    • Repairer
  • GDI
    • Infantry
    • Vehicles
  • Nod
    • Infantry
    • Vehicles

Don't forget

  • Pedestal
  • Status effects
    • EMP
    • Corrosion
    • Tiberium
  • Discourage SBH / Mammoth / MRLS