User:Silv/PlayerGuide
This is an outline for a new player guide.
The goals of the guide:
- Teach mechanics of the game at a conceptual level. That is, without numbers and excessive details.
- Teach good gameplay, focus on guiding people to be good teamplayers.
- Teach the tradeoffs, what classes are good at what.
- Explain mechanics that are less obvious like "EMPed vehicles receive less healing".
- Explain RenX specific jargon (e.g. "med = medium tank").
Non-goals:
- Explain all mechanics in details.
- Explain all map specific things.
Structural goals:
- Be easy to read top to bottom.
- Have a logical structure to experienced players can find stuff in the guide.
- Clearly separate important from less important stuff.