Daybreak

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Revision as of 03:15, 4 March 2019 by Marinealver (talk | contribs) (added entry for daybreak using template for standard maps. Added placeholders to preserve template structure. Feel Free to replace any placeholder.)
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Daybreak
Size placeholder
Style placeholder
Recommended Players placeholder
Air Vehicles Disabled
Tech Buildings
    • Tiberium Silo
Base Defenses
  • GDI
    • Advanced Guard Tower
    • Guard Tower x4
  • Nod
    • Obelisk of Light
    • Turret x4
  • Buildings
  • GDI
    • Barracks
    • Weapons Factory
    • Tiberium Refinery
    • Powerplant
  • Nod
    • Hand of Nod
    • Airstrip
    • Tiberium Refinery
    • Powerplant
  • Appearance

    Arid Desert Layout with base design similar to what you would see in Command and Conquer Tiberium Dawn.

    In-depth Analysis

    The forward base defenses consist entirely of secondary defensive structures while the primary defensive structures is in the back next to the power plant. Because of this not all of the buildings are covered by the primary defensive structures.

    Infantry paths: placeholder

    Vehicle paths: Vehicle choke point in the center canyon where the Tiberium Silo is located.

    Mystery Crates: placeholder

    Harvested Tiberium field: placeholder

    Strategy

    Battlefield control

    placeholder

    Sneaking options

    placeholder


    External Links

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