Daybreak

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Revision as of 12:24, 6 March 2019 by Fffreak9999 (talk | contribs) (Added a number of images and updated some information within the page.)
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Daybreak
Size Large
Style Desert
Recommended Players 40-64 Players
Air Vehicles Disabled
Tech Buildings
    • Tiberium Silo
Base Defenses
  • GDI
    • Advanced Guard Tower
    • Guard Tower x4
  • Nod
    • Obelisk of Light
    • Turret x4
  • Buildings
  • GDI
    • Barracks
    • Weapons Factory
    • Tiberium Refinery
    • Powerplant
  • Nod
    • Hand of Nod
    • Airstrip
    • Tiberium Refinery
    • Powerplant
  • Appearance

    Arid Desert Layout with base design similar to what you would see in Command and Conquer Tiberium Dawn.

    The map from an overhead view.

    In-depth Analysis

    The forward base defenses consist entirely of secondary defensive structures while the primary defensive structures is in the back next to the power plant. Because of this not all of the buildings are covered by the primary defensive structures.

    Infantry paths: There are 2 primary infantry only paths in this map, the first being in the cave next to the Infantry Production Buildings.

    Daybreak's primary infantry path, the Infantry only Cave.


    The second Infantry only path is the main path for infantry going to the Silo, or to the exits of each base. It also has access to the Infantry only Cave.

    Access to the base entrances/exits (GDI is on the Left, Nod on the Right) and the Infantry Only Caves (South) and the Silo (North)


    Vehicle paths: Vehicle choke point in the center canyon where the Tiberium Silo is located.

    Mystery Crates: There are 8 possible crate pick-up points in the map.

    Harvested Tiberium field: placeholder

    Strategy

    Battlefield control

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    Sneaking options

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    External Links

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