Technician: Difference between revisions

From Totem Arts Wiki
Jump to navigation Jump to search
(Created page with "{{Infobox |abovestyle = color:#750000 |above = Technician |image = 320px|alt=Technician |label2 = Faction |data2 = Nod |label3 = Function |data3 = Supp...")
 
(Merged Technician and Hotwire Articles)
 
Line 1: Line 1:
{{Infobox
#REDIRECT [[Advanced Engineer]]
|abovestyle = color:#750000
|above = Technician
|image = [[File:Technician.png|320px|alt=Technician]]
|label2 = Faction
|data2 = Nod
|label3 = Function
|data3 = Support/Defense Infantry
|label4 = Health
|data4 = 100
|label5 = Armor
|data5 = 125
|label6 = Armor Type
|data6 = Flak
|label7 = Equipment
|data7 =
* [[Advanced Repair Gun]]
* [[Heavy Pistol]]
* [[Timed C4]]
* [[Remote C4]]
* [[Proximity C4]]
|label8 = Cost
|data8 = $350
}}
==Appearance==
Technicians wear black suits with red-colored stripes on it; their head are covered by a helmet, along with a gas mask with red goggles to cover their face.
 
==Function==
Technician is unique on [[Nod]] as he is the only [[Nod Infantry]] that carries an [[Advanced Repair Gun]], 2 [[Remote C4]], 2 [[Timed C4]] and 3 [[Proximity C4]]. Technicians are considered as an upgrade of [[Engineer]]s on Nod side, and direct counterparts of GDI's [[Hotwire]].
 
==Strategy==
===Usage===
A Technician is also a necessity against any enemy team rush and infiltrations. Being the only [[Nod Infantry]] to have an [[Advanced Repair Gun]], he is vital against vehicle rushes. His repairing power on a [[Master Control Terminal]] should not be underestimated. A group of 3 or 4 Technicians can keep a building alive against most vehicle rushes.
 
A Technician is also the only Nod class able to plant mines. Technicians that use [[Proximity C4]] need to take account of the tactics of using the mines, as wrong and overabundant placement can lead to heavily defenseless base.
 
===Counter===
Any strategy against [[Engineer]] will work against Technicians. However, Technicians have more C4s in total, making them lethal inside your perimeter. Technicians are also stronger than the regular Engineer, possessing a higher caliber pistol sidearm compared to the former. Be wary of any [[Proximity C4]] they plant and they can disarm them much faster. The only warning you will get if a Technician infiltrates a building is the decrement of mines in the counter. A good Technician detonates all their C4s at roughly the same time, causing the building to blow up straight from 100% to 0%.
 
Vehicles should keep their distance from Technicians as their C4 supply is enough to destroy most healthy but unsupported tanks.
 
When repelling a tank assault, Technicians will need to be taken out first, since they repair friendlies quickly and can sustain a tank through a lot of punishments. Most tanks are piloted by Technicians for this capability.
== Trivia ==
*Technician are commonly abbreviated as "Tech".
*The black attire of Technicians helps them in hiding into dark shades and dark places, most notably in many place at nighttime versions of [[Field]] and [[Canyon]].

Latest revision as of 13:27, 23 April 2016

Redirect to: