Spy Plane: Difference between revisions
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Latest revision as of 08:40, 15 September 2020
Spy Plane | |
---|---|
Faction | Brotherhood of Nod |
Role | Reconnaissance |
Cost | 150 CP |
Duration |
|
Radius | 6500 |
Miscellaneous | |
Internal name |
Rx_CommanderSupport_BeaconInfo_SpyPlane Rx_CommanderSupport_SpyCamera |
MIG-35 | |
---|---|
Air Vehicle | |
Faction | Brotherhood of Nod |
Role | Support aircraft |
Health | 200 |
Armor type | Light |
Cost | 150 CP |
Miscellaneous | |
Internal name | Rx_SupportVehicle_MIG35 |
The Spy Plane is a support power available to Commanders from Nod. Its GDI counterpart is the Radar Scan.
Strategy
Usage
The following is a list of differences for the Spy Plane from the Radar Scan.
- Advantages:
- Gives CP by revealing enemies (+10 CP per enemy revealed; limit is 100 CP).
- Effective radius is greater than Radar Scan.
- Disadvantages:
- With enough skill, enemies can shoot down the Spy Plane before it can begin revealing them. Surprisingly, the Ramjet Rifle is one of the best weapons to take out the Spy Plane due to its armor piercing bullets that can hit the plane near instantly. On the other hand, rocket launchers (be it infantry or vehicles) with lock-on will have a hard time achieving this task due to the speed of the plane and the limited range of the lock-on.
- Cannot reveal enemies through obstacles such as terrain and buildings.
- Enemies are revealed lesser in the minimap.
- More expensive than Radar Scan.