Missile Launcher: Difference between revisions
Created page with "Category:Weapons {{Infobox |abovestyle = color:#750000 |above = Missile Launcher |image = 240px |label2 = Carried by |data2 = Rocket Soldie..." |
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|data4 = Explosive rockets | |data4 = Explosive rockets | ||
|label5 = Projectile Speed | |label5 = Projectile Speed | ||
|data5 = Slow | |data5 = Slow/Average | ||
|label6 = Range | |label6 = Range | ||
|data6 = Very High | |data6 = Very High |
Revision as of 00:51, 21 July 2016
Missile Launcher | |
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File:MissileLauncher.jpg | |
Carried by | Rocket Soldier |
Type | Primary Weapon |
Damage Type | Explosive rockets |
Projectile Speed | Slow/Average |
Range | Very High |
Scope Lens | N/A |
Rate of Fire | Very Slow |
Clip | 1 |
Magazine | 25 |
The Corebrette ML330 Missile Launcher is the main weapon for both Global Defense Initiative and the Brotherhood of Nod's basic Rocket Soldiers.
Appearance
The Missile Launcher is a long cylindrical launcher where rockets are loaded and fired. On the side it has a handle, a battery storage, a small screen, a sensor for the lock-on propriety, and below it the trigger can be found. Each rocket is loaded into the cylinder by removing the back part and inserting the rocket.
Function
The Missile Launcher fires one rocket at time. If the crosshair is focused on a target for long enough, it will lock to the target - now the rocket will home towards that target if fired. Should a player not employ the lock on, they can use the alternate fire (right mouse button) to ignore the lock and fire the rocket directly to where they are pointing; it also travels a little faster with alternate fire. Rockets do reasonable damage to vehicles, buildings, and infantry, the latter only with a direct hit or headshot. Due to their slow rate of fire, Missile Launchers are not very well suited in infantry clashes.