Anti-Air Tower: Difference between revisions
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The Anti-Air | The Anti-Air Tower is a low-level defense structure, belonging to the [[Global Defense Initiative]]. It does not deactivate upon destruction of the [[Power Plant]]. The Anti-Air Tower automatically attacks enemy aerial vehicles by firing surface-to-air missiles with homing capabilities. Each missile deals 50 damage, with 2 missiles being fired at a time. | ||
[[Category:Defense Buildings]] | [[Category:Defense Buildings]] |
Revision as of 17:42, 2 August 2016
Anti-Air Tower | |
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Anti-Air tower | |
Faction | Both |
Function | Automated Defense |
Rate of Fire | 4 Seconds |
Range | 7000 |
Damage | 50 x2 |
Health | 1000 |
The Anti-Air Tower is a low-level defense structure, belonging to the Global Defense Initiative. It does not deactivate upon destruction of the Power Plant. The Anti-Air Tower automatically attacks enemy aerial vehicles by firing surface-to-air missiles with homing capabilities. Each missile deals 50 damage, with 2 missiles being fired at a time.
Strategy
As one of the main effective defenses against aerial vehicles, destroying these early allow aerial vehicles to harass the enemy base more freely and remain in the enemy base much longer upon attack. Players can also evade incoming missiles if they move their aerial vehicles fast enough, considering that the homing rockets will not have enough time to turn around.