SAM Site: Difference between revisions

From Totem Arts Wiki
Jump to navigation Jump to search
Agent (talk | contribs)
Reworded some things
Jarzey (talk | contribs)
No edit summary
Line 17: Line 17:
}}
}}


The SAM Site is a low-level defense structure, belonging to both the [[Global Defense Initiative]], and the [[Brotherhood of Nod]]. It does not deactivate upon destruction of the [[Power Plant]]. The SAM Site automatically attacks enemy aerial vehicles by firing surface-to-air missiles with homing capabilities. Each missile deals 50 damage, with 2 missiles being fired at a time.
The SAM Site is a low-level defense structure, belonging to both the [[Global Defense Initiative]](which are named Anti-Air Towers instead), and the [[Brotherhood of Nod]]. It does not deactivate upon destruction of the [[Power Plant]]. The SAM Site automatically attacks enemy aerial vehicles by firing surface-to-air missiles with homing capabilities. Each missile deals 50 damage, with 2 missiles being fired at a time.


==Strategy==
==Strategy==
As one of the main effective defenses against aerial vehicles, destroying these early allow aerial vehicles to harass the enemy base more freely and remain in the enemy base much longer upon attack.
As one of the main effective defenses against aerial vehicles, destroying these early allow aerial vehicles to harass the enemy base more freely and remain in the enemy base much longer upon attack.

Revision as of 18:14, 15 April 2016

SAM Site
SAM Site
Faction Both
Function Automated Defense
Rate of Fire 4 Seconds
Range 7000
Damage 50 x2
Health 1000

The SAM Site is a low-level defense structure, belonging to both the Global Defense Initiative(which are named Anti-Air Towers instead), and the Brotherhood of Nod. It does not deactivate upon destruction of the Power Plant. The SAM Site automatically attacks enemy aerial vehicles by firing surface-to-air missiles with homing capabilities. Each missile deals 50 damage, with 2 missiles being fired at a time.

Strategy

As one of the main effective defenses against aerial vehicles, destroying these early allow aerial vehicles to harass the enemy base more freely and remain in the enemy base much longer upon attack.