Open Beta 4
Open Beta 4 | |
---|---|
Release | |
Developer | Totem Arts |
Game | Renegade X |
Release date | March 21, 2015 |
Previous patch | Open Beta 3 |
Next patch | Open Beta 5 |
Open Beta 4 for Renegade X was released on March 21, 2015.
Changes
General
- Added support for custom maps.
- Added auto patcher to the launcher.
- Added 3 new maps (CNC-Complex, CNC-Under, CNC-Canyon).
- Donations are disabled for the first mins of a game depending on new server vsetting 'DonationsDisabledTime'. Default is 3 minutes.
- The start of an online match is now delayed by 20 seconds. The start of the match will be delayed till either the server filled up or till NetWaitTime=20 runs out. After that a final 10 second counter will start before the game begins.
- Remote C4 does not influence the teams minelimit anymore. Instead there is a special remote c4 limit of 4 per person.
- When you get killed the camera now rotates towards your killer so that you can see what direction you were killed from.
- Optimized particle trail effects on various missile, shells, and bullet particles for better performance.
- Mines now show who placed them in their targeted description.
- You can now disarm your own mines to place them somewhere else (With secondary repair gun fire you can still heal them as well).
- Added mapspecific mine and vehicle limits that can be configured in the UDKRenegadeX.ini. See DefaultRenegadeX.ini for examples.
- Timed C4 now plays beep(s) every 5 seconds.
- When you die from C4/Mines the kill message should now always display the C4/Mine owner as your killer instead of just "you suicided/died".
- Added DM-Deck to the maplist (will play as a 10 mins TDM match if voted).
- New character/vehicle shader system with cubemap reflections.
- Added visual countdown to the beacons targeting box indicating how much time is left to disarm it.
- SBH and Stanks have their stealth deactivated when inside an EMP Field.
- Servers can now use a Fixed Map Rotation by setting bFixedMapRotation to true.
- Added bAllowWeaponDrop server setting (off by default).
- Body damage now causes blood splatter effects.
- Added Smoke Grenade. Spawns a SmokeScreen that blocks targeting and Line of Sight from Base Defences.
- New Vehicle Locking system:.
- Players can now bind to a single vehicle, which allows them to lock/unlock the vehicle at any time.
- Locking only locks the driver seat. If another player is currently the driver at the time it gets locked, they are moved to passenger (or booted out if no room).
- A vehicle will auto-unlock if the owner dies.
- Binds are lost on team change, disconnect, enemy hijack, binding another vehicle.
- Auto-bind will occur if a player gets in a vehicle they purchased, and they don't already have a bound vehicle.
- Lock/Unlock is performed by pressing L. Bind/Unbind is performed by holding L for one second.
- Vehicles show if they are locked or reserved and whether you own them in their targeted description.
- You now get 10 damage per sec when standing on an active air vehicle to prevent vehicle surfing.
- Crates adjustments:.
- You will not get a refill crate when your ammo and health are above 75%.
- You will not get a character switching crate if you already have a non free character.
- Crates now will spawn at the beginning of every game minute to make them less random.
- Initial Money ctate credits changed from 100 -> 150.
- Character Crates wont award the free char classes anymore so that its more worthwhile to get.
- Changing to and from walking and jumping is now client-predicted to make it smoother in online play.
- Additional improvements to pawn movement speed adjustments:.
- The Jumping slow down now applies while maintaining constant speed (before it would only apply if you changed to a different speed (eg from sprint to run).
- The slowest you can be forced to go (via repeated jumping) is walking speed.
- Improved smoothness.
- Clients can now see the about to be kicked for idling warnings.
- Set KickIdlers on by default, and set to 5 minutes.
- Vehicles that have passengers but no driver now remain on the occupants team instead of going neutral.
- If a vehicle reserve time expires, its team gets switched to Neutral.
- Added a server option bReserveVehiclesToBuyer (default true) which when set to false, disables the automatic buyer-only reserve of a purchased vehicle. (It still remains Team reserved).
- Added collision on a few deco props that needed collision.
- Added a 'Your score this minute' info to the additional HUD info that you get by using the 'V' key.
- Stolen vehicles don't count towards the vehicle limit of either team anymore.
- Harvester respawn time increased by 10 secs.
- Respawn time for vehicles created after a harvester increased by 2 secs to make it less unlikely for them blowing up the previously spawned harv.
- Added check to prevent players from placing beacons inside their own base (the check is based on the spotting locations/buildings.
- If the nearest spotting actor is a friendly building the beacon cant be placed. The player gets a message informing him about it).
- Decreased beacon disarm reward from 300 to 200.
- Improved the End of Map vote. You can now exclude the last X amount of maps (RecentMapsToExclude [def=3]) and also define how many options to list (MaxMapVoteSize [def=5]). They are also scrambled, so they aren't always listed in the same order. (Config in UDKRenegadeX.ini).
- The EMP Grenade Blast can now disarm Proximity and AT Mines.
- Hitting an enemy building with an EMP triggers the "Building Under Attack" message.
- Base Defences now all have proper names in kill messages.
- Suppressed death messages when a player switches team or disconnects.
- Harvester now gives proper kill messages when running players over.
- Kill messages now differentiate between killing yourself and dying "by nobody" (eg the World).
- Players will now switch to previously equipped weapon from any explosive-type weapon(s) once the ammo count has reached 0.
- Characters have less gravity to be a little more arcade-ish.
- C4s now play "impact" sounds.
- Added vehicle death messages.
- Havoc and Sakura will now have multiple timed c4 as their default explosive weapons.
- Camera doesn't get attached to head gibs anymore.
- Setup of global map info parameters for vehicles and characters similar to the stealth parameters that can allow various visual components of characters and vehicles to be edited on a per map basis. Such as global cubemaps, reflection colour, and brightness.
- The light at the end of the repair beam is now blue.
- Reduced momentum inflicted to dead bodies so that ragdolls are less extreme.