Commanders

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Revision as of 02:49, 21 June 2020 by Ryan Turner (talk | contribs) (→‎Introduction of the Commander: Elaborated a little more on the Commander's introduction.)
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Introduction of the Commander

The commander role was introduced in Patch 5.3

This introduced a new dynamic to the game to help with organising, an offensive and/or defensive actions for the team.

While a commander is force, he's a very important role, together with his team, denial of "feeding" team. -Your harvester dying after death and death, giving the enemy VP (Veterancy Points), putting them ahead from your team.

But also, change the outcomes from an agressor or defensor, Spotting the enemy team, denying vision, disabling their vehicles, blowing them up, giving you a Damage Buff or Damage Resistance Buff (or even both).

Those "stalemates" in C&C: Renegade or even in Renegade X, don't usually happen anymore, or that frequently, due to having a commander.

Also as a commander, you can clear mines, that are miss-placed, over-mined, from your base structures or anything outside of them.

The commander is a role that is granted to a player by vote.

Role of the Commander

The commander is given a level of control over the team's Harvester and Player Placed defenses (they can remove Proximity C4 placed by their team).

(This is normally limited to the player who placed it, or the enemy disarming it)

The commander also has the ability to place way-points on their teammates field of view, with notifications such as "Gather Here" or "Attack Here"

They also have the ability to mark enemies to focus on for their entire team (Making Q-spotting more efficient by highlighting enemies on the team's Radar and on-screen in the player's FOV, rather than just Radar)

Commander Abilities

The commander is given several unique abilities to assist their team

The use of these powers are limited by their cost in CP (Commander Points).

CP is gained naturally over time, however there are a few methods to increase the amount of CP the team gains.

  1. Losing a building: This causes the natural over time gain of CP to be increased
  2. Killing a Q-Spotted Vehicle or Infantry (Commander Q-Spotted only)

The cost of the power being used is subtracted from the current team total.

GDI's Support Powers

  • Radar Scan [100 CP]
  • Smoke Screen [200 CP]
  • EMP Strike [500 CP]
  • Cruise Missile [800 CP]
  • Defensive Initiative [1'200 CP]
  • Offensive Initiative [1'400 CP]

Nods's Support Powers

  • Spy Plane [150 CP]
  • Smoke Screen [200 CP]
  • EMP Strike [500 CP]
  • Cruise Missile [800 CP]
  • Unity Through Power [1'200 CP]
  • Peace Through Power [1'400 CP]

Differences

Other Responsibilities