SAM Site: Difference between revisions

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{{Infobox
{{Infobox
|abovestyle = color:#750000
|abovestyle = color:#750000
|above = Turret
|above = SAM Site
|image = [[File:X.jpg|210px|alt=SAM Site]]
|image = [[File:X.jpg|210px|alt=SAM Site]]
|label2 = Faction
|label2 = Faction
Line 8: Line 8:
|data3 = Automated Defense
|data3 = Automated Defense
|label4 = Rate of Fire
|label4 = Rate of Fire
|data4 = 2.5 Seconds
|data4 = 4 Seconds
|label5 = Range
|label5 = Range
|data5 = 7000
|data5 = 7000
|label6 = Damage
|label6 = Damage
|data6 = 80
|data6 = 50 x2
|label7 = Health
|label7 = Health
|data7 = 1000
|data7 = 1000
}}
}}


The Turret is an low-level defense structure belong to the Brotherhood of Nod. It does not deactivate upon destruction of the [[Power Plant]]. It automatically attacks nearby tanks and infantry by slowly turning its barrel, and then firing shells at its target. Its damage appears to apply equally through Flak, Kevlar, Light, Heavy, and Aerial Armors.
The SAM Site is a low-level defense structure, belonging to both the [[Global Defense Initiative]], and the [[Brotherhood of Nod]]. It does not deactivate upon destruction of the [[Power Plant]]. It automatically attacks nearby enemy Aerial vehicles by locking onto them, and then firing homing missiles at them. It deals 50 damage a missile, and 2 missiles each shot.


==Strategy==
==Strategy==
Turrets contribute significantly to base defenses, and have lower health and no interior or [[Master Control Terminal]]. They are a smart target in leau of a building under repair. Destroying them early, opens the base up to foot infantry. While less threatening to infantry than the Guard Tower, it can still reliably pose a threat to infantry. One tip, is to get point blank to a turret, as you can run or drive around it faster than it can turn its barrel. However, at a distance, it easily turns fast enough to keep up with targets, but the travel time of the shell can be avoided easier at farther distances.
As one of the main effective weapons against Aerial vehicles, and in light of the few other effective weapons, destroying these early allow Aerial vehicles to harass the enemy base more freely and remain in the enemy base much longer upon attack.

Revision as of 05:57, 3 March 2016

SAM Site
File:X.jpg
Faction Nod
Function Automated Defense
Rate of Fire 4 Seconds
Range 7000
Damage 50 x2
Health 1000

The SAM Site is a low-level defense structure, belonging to both the Global Defense Initiative, and the Brotherhood of Nod. It does not deactivate upon destruction of the Power Plant. It automatically attacks nearby enemy Aerial vehicles by locking onto them, and then firing homing missiles at them. It deals 50 damage a missile, and 2 missiles each shot.

Strategy

As one of the main effective weapons against Aerial vehicles, and in light of the few other effective weapons, destroying these early allow Aerial vehicles to harass the enemy base more freely and remain in the enemy base much longer upon attack.