Patch 5.462: Difference between revisions

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{{Infobox patch
{{Infobox patch
|name      = Patch 5.462
|name      = Patch 5.462
|image      = Rx_ForumBanner_Monthly202007.png
|image      =  
|imgsize    = 300px
|imgsize    = 300px
|developer  = [[Totem Arts]]
|developer  = [[Totem Arts]]

Latest revision as of 12:46, 6 September 2020

Patch 5.462
Patch
Developer Totem Arts
Game Renegade X
Release date July 27, 2020
Previous patch Patch 5.461
Next patch Patch 5.463

Patch 5.462 for Renegade X was released on July 27, 2020.

Changes

Additions

  • Added the Nod vs. Nod maps to the Skirmish Menu.
  • Made the surrender function read the Team Name, which gives dynamic support for 'Nod vs. Nod'.
  • Added Harvester Status underneath its health bar ('Heading for the Tiberium Field', 'Heading for the Refinery', 'Paused' etc.).
  • Added a spin only mode on the Laser Chaingun. Press 'Secondary Fire' first and then press 'Primary Fire' to skip the charge-up!
  • Preview characters in the Purchase Menu will follow your cursor!
  • Random Weapon Crate contents have been modified.
    • Heavy Pistol - Changed to a crate only variant of the Heavy Pistol, it is slow firing but high damage to infantry.
    • Laser Rifle - Crate variant changed to single shot firing mode.
    • Missile Launcher - Changed to a crate only variant of the Missile Launcher called the Twin Launcher. This has 2 rockets per clip and a reload of 6 seconds (deals slightly less damage per missile compared to the normal launcher, but reloads slightly quicker than 2 normal missile shots).
    • Shotgun - Changed to a crate only variant called the Kinetic Shotgun. It has 2 ammo per clip, with 50 clips in reserve. It has a 100 pellets per shot, but deals 1 damage per pellet. It also highly effective against Humvees and Buggies.
    • Advanced Repair Gun - Removed in favour of the Advanced Repair Tool. (The tool heals for 60 compared to the Adv Rep Gun at 40, but has highly limited ammo and a long recharge, but is very good at emergency healing).

Balance

  • Obelisk Of Light
    • Slightly increased the splash damage radius.
  • M2 Bradley
    • Increased the price by 25% (For Nod vs. Nod maps specific only).
  • Shotgun
    • Shotgun range increased from 1200 to 1600.
    • Shotgun ADS reduced spread by 20%.
  • Grenade Launcher
    • Projectile speed increased from 2000 to 3000 (Range is the same).
    • Splash increased from 200 to 300.
    • Alt Fire now shares the same damage and splash values as primary.
  • Flame Thrower
    • Projectile Speed increased from 2000 to 2500 (Range is the same).
  • Chemical Thrower
    • Projectile Speed increased from 1750 to 2000 (Range is the same).
  • (Adv.) Repair Gun / Repair Tool
    • Allowed commander to disarm any of his / her team's mines.
    • Allowed players to disarm unowned mines (for when owner disconnects or get kicked).
  • (Snipers) Ramjet Rifle / Sniper Rifle / Marksman Rifle
    • Added a short delay when zooming in / out via new scope zoom transition animation similar to ADS.
    • Lowered Zoomed in eye level height to match gun height position (Your head will always be exposed before you can shoot).
    • Sniper have a more distinct near-miss sound effect (Notify player when they're getting sniped at).
    • Sniper Rifle and Ramjet Rifle have more visible tracers so you can more easily detect where the shots are coming from.
    • Scoped fire now has a recoil effect on the crosshair.
  • Flame Tank
    • Flames are now using spray-type projectiles which means they can shoot through multiple infantry now.
  • Harvester
    • Harvester VP bonuses are now based on how many trips the harvester has successfully made.

Bug fixes

  • Fixed the vote colours for Nod vs. Nod maps.
  • Fixed the Laser Rifle iron sight being cloaked when your character was cloaked.
  • Repair Facility - Fixed GDI EVA voice lines being used for the Nod.
  • Bots on Defensive Survival Maps should no longer target dead buildings.
  • Fixed a bug that made the overlay mesh not update when setting a new character mesh.
  • You should no longer be able to cancel Commander vote when you actually don't have the privilege to.
  • Potential fix for the vehicle camera's / FOV desyncing between owning clients and others (IE, turret shooting slightly in the wrong direction, causing projectiles to collide in 2 different places).
  • Fixed the GDI Character crate (Nod vs. Nod only).
  • Removed the Recon Bike and M2 Bradley from the CLASSIC crate (Nod vs. Nod only).
  • Fixed the Nod vehicles being blue in the Purchase Menu (Nod vs. Nod only).
  • Fixed backing against the wall in a 3rd person removing your 1st person arms.
  • Couple of local variable refining in the Purchase Menu UI.
  • Characters' left arms should relax sooner when finishing a reload while sprinting.
  • Refilling / Swapping your character now instant removes any bleeding / burning.
  • Fixed the Advanced Base Defense Shutdown crate not working properly on maps with Power Plants. Keep an eye on your base!
  • Developers are now able to toggle their Developer Flag again.
  • Fixed the 'Base Power Crate' not disabling the Power Plant.
  • Fixed the "Enemy Spotted" spam timer.

Quality of life

  • Edited the Rcon subscriber limit from 5 up to 999 by default.
  • Repair Gun - Beam will now pass through a friendly or neutral pawn, vehicle and deployed actor if no repair or disarming action is possible.
  • Renamed the CLASSIC Light Tank to 'M2 Bradley' since there were doubles in spotting.
  • Upped the minimum amount of players on the map list.
  • Temporarily disabled AI tactics until it's solved that AI won't sit in the base.

Visuals/audio

  • Updated textures of the Black Hand Refinery and Hand of Nod.
  • Updated the Apache texture to have no faction colours anymore so it can be used for the Black Hand faction as well.
  • Black Hand now owns a door with a blue stripe on their buildings instead of red.
  • Added additional sound effects for some crate types (Power Offline Crate, Random Weapon Crate and Radar Sweep Crate).
  • All buildings should now contain an flashing explanation mark on the Purchase Terminal when the building is destroyed.
  • Added Heroic sound effects for the Missile Launcher, Rocket Launcher, Flame Thrower and MRLS.

User interface

  • The Beacon icon in the radar should no longer be rotated around.
  • Rescaled Feed Texts to support Ultrawide screens.
  • Fixed the additional gaps in the Donation Menu.
  • Music and Input menu should no longer overflow.
  • Added a new Lock On element to the HUD.
  • Fixed the overview map showing GDI buildings (Nod vs. Nod only).

Maps

  • BH - Daybreak
    • Added more blocking volumes to prevent getting out of the map.
    • Added a minimap.
    • Increased vehicle limit to 14.
    • Renamed to 'Daybreak BH' in the Skirmish Menu.
  • BH - Field
    • Altered the map to a cloudy daytime setting.
    • Added preview image.
    • Increased vehicle limit to 11.
  • BH - Lake Side
    • Added its own unique minimap.
    • Added preview image.
  • BH - Snow
    • Added preview image.
  • BH - Steppe
    • Replaced the frustrating fences near the Refinery with a ramp.
    • Added a minimap and a preview image.
    • Increased vehicle limit to 14.
    • Fixed preview image.
  • BH - Tomb
    • Added a lot of old Egyptian tomb decoration to fill the area.
    • Updated the Black Hand / Nod base wall (More in the style of Walls).
    • Added Repair Pad to both sides.
    • Replaced the Rocket Emplacements with Gun Emplacements.
    • Raised the Gun Emplacement platforms to have more range.
    • Increased the vehicle limit to 12.
    • Updated some spotting locations.
    • Optimized some culling on foliage.
    • Converted the map to a night time setting.
    • Added a preview image and minimap.
  • BH - Under
    • Added an additional blocking volume near the Power Plant.
    • Converted the map to a night time setting.
    • Added a minimap and preview image.
  • BH - Walls
    • Fixed an abused Base-2-Base spot on the Black Hand Side.
    • Added gravity volumes to both Refineriy roofs to force players to get off and prevent Base-2-Base.
    • Added Tiberium and AT Mines on both caves in the Black Hand and Nod base to prevent Base-2-Base and unintentional sniping.
    • Replaced the GDI Purchase Menu with the Black Hand version.
    • Added a minimap.
    • Renamed to 'Walls BH' in the Skirmish Menu.
  • CNC - Canyon
    • Removed the sand on the Barracks foundation.
    • Potentional abuse spot blocked off to Ion Cannon Strike the Airstrip from the tunnel.
  • CNC - Complex
    • Moved a tree to help prevent Base-2-Base.
    • Moved and added some rocks to make it harder to Base-2-Base.
  • CNC - Crash Site
    • Updated the visuals to be more filmic.
    • Updated the Tiberium Field in front of the Scrin Ship to have a mix with Green and Blue Tiberium.
    • Updated the Nod Tiberium Field to match the other Tiberium fields more.
    • Deleted the rain particles in the map and replaced it with a local rain particle (should improve performance in a way).
    • Added a Weather Disable volume in buildings and the ship to disable the local particle effects.
    • Replaced the Silo Tech building inside the GDI base with a GDI Silo (not an actual building).
    • Petrol barrels can now explode when you shoot at them!
    • Fixed the blue reflection appearing randomly across the map.
    • Cleaned up some BSP.
    • Updated minimap and preview image.
    • Updated Endgame Camera Sequence.
    • Added additional blocking volumes to prevent getting out of the map.
    • Fixed AI getting stuck in the Scrin ship.
    • Increased the vehicle limit to 12.
  • CNC - Daybreak
    • Added more blocking volumes to prevent getting out of the map.
  • CNC - Desolation
    • Reduced the light shaft occlusion depth range.
    • Reduced the Recon Bike price from 500 to 250.
    • Changed the Silo to be more Nod sided.
    • Added a better cover for Nod at the Barracks infantry path.
    • Elevated the rock near the Adv. Guard Tower so Nod will get more chance to get in the Barracks.
    • Removed the Skylight actor to improve performance.
    • Changed the Directional light, Fog, Sky material and Base Lightposts.
    • Some visual improvements.
    • Increased the vehicle limit to 14.
  • CNC - Eyes
    • Fixed a stuck spot.
    • Increased the vehicle limit to 18.
  • CNC - Field
    • Increased the vehicle limit to 11.
  • CNC - Field X
    • Fixed a stuck spot.
    • Moved the Nod Tiberium field more to the Nod base entrance.
    • Added spotting areas at both Power Plant tunnels.
    • Altered the Nod base entrance to be less open.
    • Added a rock for cover next to the Hand of Nod.
    • AI should now be able to use the Power Plant tunnels.
    • Increased the vehicle limit to 14.
  • CNC - Forest
    • Added.
  • CNC - Islands
    • Deleted some floating grass in the sky above the tunnels.
    • Added a damage volume in the middle near the map border that was getting abused.
    • Blocked off access UNDERNEATH the tunnels what allowed unintentional exploits.
  • CNC - Islands X
    • Added.
  • CNC - Lake Side
    • Added several blocking volumes around the infantry path cliff on the Nod side to patch potential stuck spots.
  • CNC - Outposts
    • Increased the vehicle limit to 20(!!).
  • CNC - Steppe
    • Removed the Refinery fences.
    • Vehicles are now allowed to go near the Barracks / Hand of Nod.
    • Added additional cover for vehicles in the Tiberium Vehicle Path.
    • Added cover in front of the Guard Tower near the Hand of Nod.
    • Modified the GDI cave entrance to be more like the Nod one.
    • Removed the wall behind the Weapons Factory.
    • Changed the Silo to a Silo Tech Building.
    • Optimized some old meshes.
    • Changed the lightpost light colour.
    • Some visual improvements.
    • Moved the Guard Towers near the Refineries to protect the doors more efficiency.
    • Increased the vehicle limit to 14.
  • CNC - Tomb
    • Added a lot of old Egyptian tomb decoration to fill the area.
    • Updated the GDI / Nod base wall (more in the style of Walls).
    • Upped the GDI Harvester dump value from 200 to 250.
    • Added Repair Pad to both sides.
    • Replaced the Rocket Emplacements with Gun Emplacements.
    • Raised the Gun Emplacement platforms to have more range.
    • Increased the vehicle limit to 12.
    • Updated some spotting locations.
    • Optimized some culling on foliage.
    • Updated minimap and preview image.
  • CNC - Tunnels
    • Fixed some Tiberium clumps appearing pitch black in netplay.
  • CNC - Under
    • Updated the minimap after the recent changes from previous patch.
    • Added an additional blocking volume near the Power Plant.
    • Fixed some landscape errors.
    • Fixed a rock between the GDI pipeline and the base entrance floating partly above the ground.
    • Fixed some spots where the player could hide in between the GDI pipeline route and the base entrance.
  • CNC- Uphill
    • Added a rock near the GDI tunnel to better explain bad collision near the tunnel entrance.
  • CNC - Volcano
    • Reduced the strength of the Tiberium glares in the Tiberium cave.
  • CNC - Walls
    • Fixed an abused Base-2-Base spot on the GDI side.
    • Added gravity volumes to both Refinery roofs to force players to get off and prevent Base-2-Base.
    • Added Tiberium and AT Mines on both caves in the GDI and Nod base to prevent Base-2-Base and unintentional sniping.
  • CNC - Whiteout
    • Increased the vehicle limit to 12.
    • Updated preview image.
    • Corrected the amount of tech buildings displayed in the Skirmish menu.
  • CNC - Xmountain
    • Fixed getting stuck between a tank blocker and a rock near the Silo area.
  • DEF - Dark Night
    • Removed 'Operation:' from the name in the Skirmish Menu as it was too long.

Miscellaneous

  • Fixed some asset references to 'Renegade X: Firestorm'.

SDK

  • Added a MapInfo class for the Nod vs. Nod maps so it won't have to be set-up manually.
  • Added BH - PTLevel for mappers that want to make a Nod vs. Nod map.
  • Updated the Tower Trusser Material to have a Normal and Specular map.

See also