Tiberium Refinery: Difference between revisions
m YagiHige moved page Tiberium Refinery (Nod) to Tiberium Refinery: identical structures |
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{{Infobox | {{Infobox | ||
|abovestyle = color:#750000 | |abovestyle = color:#750000 | ||
|above = Tiberium Refinery | |above = Tiberium Refinery | ||
|image = [[File:X.jpg|210px|alt=Tiberium Refinery | |image = [[File:X.jpg|210px|alt=Tiberium Refinery)]] | ||
|label2 = Faction | |label2 = Faction | ||
|data2 = | |data2 = Both | ||
|label3 = Function | |label3 = Function | ||
|data3 = Economic Income | |data3 = Economic Income | ||
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}} | }} | ||
The Tiberium Refinery | The Tiberium Refinery is the source of income, for both the [[Global Defense Initiative]], and the [[Brotherhood of Nod]]. It processes Tiberium for a steady, 2 credit per second per player, income. A [[Tiberium Harvester]] is also deployed from the [[Airstrip]], to make trips to a designated location to collect Tiberium and return to the Tiberium Refinery. When a harvester docks with a refinery, it rewards every player on a team with credits. | ||
Credits are used to purchase everything a team can produce from | Credits are used to purchase everything a team can produce from it's [[purchase terminal]]s, beside each faction's 5 free infantry classes. | ||
==Strategy== | ==Strategy== | ||
This structure's loss is more effective and devastating, when it occurs earlier in the game, before a team's players can build a vast wealth. Destroying it later in the game, may still leave a team with a large reserve wealth, which they can rely on almost indefinitely, to upkeep peak production of advanced infantry and vehicles. | This structure's loss is more effective and devastating, when it occurs earlier in the game, before a team's players can build a vast wealth. Destroying it later in the game, may still leave a team with a large reserve wealth, which they can rely on almost indefinitely, to upkeep peak production of advanced infantry and vehicles. |
Revision as of 04:34, 3 March 2016
Tiberium Refinery | |
---|---|
Tiberium Refinery) | |
Faction | Both |
Function | Economic Income |
Health | 4000 |
The Tiberium Refinery is the source of income, for both the Global Defense Initiative, and the Brotherhood of Nod. It processes Tiberium for a steady, 2 credit per second per player, income. A Tiberium Harvester is also deployed from the Airstrip, to make trips to a designated location to collect Tiberium and return to the Tiberium Refinery. When a harvester docks with a refinery, it rewards every player on a team with credits.
Credits are used to purchase everything a team can produce from it's purchase terminals, beside each faction's 5 free infantry classes.
Strategy
This structure's loss is more effective and devastating, when it occurs earlier in the game, before a team's players can build a vast wealth. Destroying it later in the game, may still leave a team with a large reserve wealth, which they can rely on almost indefinitely, to upkeep peak production of advanced infantry and vehicles.