Tiberium Refinery: Difference between revisions
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==Strategy== | ==Strategy== | ||
Destruction of this building prevents any Tiberium Harvester from docking in this building, but also reduces income from 2 Credits per player to only 0.5 Credits per player. Depending on how quickly this building is destroyed, the impact of destruction could be minor in the late-game due to already accumulated wealth, to devastating in the early game, when players are still poor. The Tiberium Refinery should be a primary target when attacking the enemy base in the early stages of the game. |
Revision as of 10:11, 8 March 2016
Tiberium Refinery | |
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Tiberium Refinery) | |
Faction | Both |
Function | Economic Income |
Health | 4000 |
The Tiberium Refinery is the source of income, for both the Global Defense Initiative, and the Brotherhood of Nod. It processes Tiberium for a steady, 2 credit per second per player, income. A Tiberium Harvester is also deployed from the Airstrip, to make trips to a designated location to collect Tiberium and return to the Tiberium Refinery. When a harvester docks with a refinery, it rewards every player on a team with credits.
Credits are used to purchase everything a team can produce from it's purchase terminals, beside each faction's 5 free infantry classes.
Strategy
Destruction of this building prevents any Tiberium Harvester from docking in this building, but also reduces income from 2 Credits per player to only 0.5 Credits per player. Depending on how quickly this building is destroyed, the impact of destruction could be minor in the late-game due to already accumulated wealth, to devastating in the early game, when players are still poor. The Tiberium Refinery should be a primary target when attacking the enemy base in the early stages of the game.