Flak Cannon: Difference between revisions

From Totem Arts Wiki
Jump to navigation Jump to search
Jarzey (talk | contribs)
No edit summary
Jarzey (talk | contribs)
No edit summary
Line 6: Line 6:
|image = [[File:FlakCannon.jpg|240px]]  
|image = [[File:FlakCannon.jpg|240px]]  
|label2 = Carried by
|label2 = Carried by
|data2 = [[Shotgunner]]
|data2 = [[McFarland]]
|label3 = Type
|label3 = Type
|data3 = Primary Weapon
|data3 = Primary Weapon

Revision as of 05:45, 21 July 2016

Flak Cannon
File:FlakCannon.jpg
Carried by McFarland
Type Primary Weapon
Damage Type Explosive flak burst/flak slug
Projectile Speed Instantaneous/Slow
Range Very low/Medium
Scope Lens N/A
Rate of Fire Average/Slow
Clip 12
Magazine 48

The Corebrette MK24 Flak Cannon is McFarland's the main weapon.

Appearance

The Flak Cannon resembles a shotgun by having double barrels with a long reloader on the front. Clips are inserted into a dish full of flak rounds that is loaded in the bottom part of the gun.

Function

The Flak Cannon fires a burst of eight flak rounds at once. It is an improved Shotgun, trading damage output for more rounds in a clip and increased rate of fire; therefore, it can still compete and severely damage advanced infantry. Same as the Shotgun, its main drawbacks are the low range and the low rate of fire, requiring the wielder to go in close proximity to maximize the Flak Cannon's potential. It does basically no damage to vehicles or buildings. Even on the Master Control Terminal, its damage is rather low.

The Flak Cannon has an alternate fire where it lobs explosive slugs akin to a Grenade Launcher. It is best used against infantry rather than vehicles or buildings. A direct hit on infantry will deal reasonable damage. Alternate fire is usually used while approaching the opponent before switching to regular fire.