Tiberium Refinery: Difference between revisions
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{{Infobox | {{Infobox | ||
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|above = | |above = Tiberium Refinery (Nod) | ||
|image = [[File:X.jpg|210px|alt=Tiberium Refinery (Nod)]] | |image = [[File:X.jpg|210px|alt=Tiberium Refinery (Nod)]] | ||
|label2 = Faction | |label2 = Faction |
Revision as of 05:41, 2 March 2016
Tiberium Refinery (Nod) | |
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Tiberium Refinery (Nod) | |
Faction | Nod |
Function | Economic Income |
Health | 4000 |
The Tiberium Refinery (Nod) is the source of income for the Brotherhood of Nod. It processes Tiberium for a steady, 2 credit per second per player, income. A Tiberium Harvester is also deployed from the Airstrip, to make trips to a designated location to collect Tiberium and return to the Tiberium Refinery. When a harvester docks with a refinery, it rewards every player on a team with credits.
Credits are used to purchase everything a team can produce from a purchase terminal, beside each faction's 5 free infantry classes.
Strategy
This structure's loss is more effective and devastating, when it occurs earlier in the game, before a team's players can build a vast wealth. Destroying it later in the game, may still leave a team with a large reserve wealth, which they can rely on almost indefinitely, to upkeep peak production of advanced infantry and vehicles.