Gun Emplacement: Difference between revisions
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Gun Emplacement are manually operated defenses used to secure the perimeter while offering cover for its operator. | Gun Emplacement are manually operated defenses used to secure the perimeter while offering cover for its operator. | ||
[[Category:Emplacements]] | |||
[[Category:GDI Buildings]] | |||
[[Category:Nod Buildings]] | |||
[[Category:Buildings]] | |||
== Appearance == | == Appearance == |
Revision as of 21:32, 10 May 2016
Gun Emplacement | |
---|---|
Faction | Both |
Function | Manual Defense |
Health | 400 |
Armor Type | Light |
Armaments |
|
Seats | 1 |
Gun Emplacement are manually operated defenses used to secure the perimeter while offering cover for its operator.
Appearance
The Gun Emplacement is a manned turret with a cockpit for the operator, armed with a gatling gun on its left and a small twin cannon on its right.
Armaments
Gun Emplacements have two weapons: Gatling Gun and Auto Cannon. The Gatling Gun does 2 points of damage to vehicles, and it has 100 rounds in its clip before needing to reload; The Auto Cannon does 30 points of damage to vehicles, and it has 6 rounds in one clip before needing to reload.
Function
The Gun Emplacement is a defensive building that acts like a vehicle's turret, since it needs a player to man it in order to work. It can turn by 360 degrees and it must be aimed and fire manually towards the enemies.
Should the emplacement be destroyed, another will appear in the same spot after a set amount of time has passed.
Strategy
Usage
Gun Emplacements can tear infantry apart with its gatling gun or damage both light or heavy armored vehicles with its auto cannon. Because of its long reload times, it is advisable to save the ammunition when firing on fast opponents, at least when using the auto cannon. Note that the emplacement has trouble hitting targets directly adjacent to it, and its turning speed is quite slow.
Entering the Emplacement will shelter the operator, akin to entering into a vehicle. Enemy players will not be able to "steal" the emplacement unlike vehicles, albeit they will be able to recognize if the emplacement if it is manned or not.
Counters
Since the Gun Emplacement is considered light armored, fire from tanks, Sydneys, Raveshaws will make quick work of it. Even Havocs and Sakuras can manage to do decent damage to it with their Ramjets. A single Timed C4 will suffice to destroy it.
If facing the Gun Emplacement with infantry, it is advised to seek cover to avoid its fire and wait for it to reload before rushing in.