|Faction||Brotherhood of Nod|
200 (Recruit) |
|Requires||Hand of Nod|
|Sidearm||Heavy Pistol, Tiberium flechette pistol|
Timed C4 x1 |
Anti Tank Mine x2
|Grenades||EMP Grenade x1|
Raveshaw is a General, and wears an outfit matching the Brotherhood colors, composed by black boots, red trousers, black gloves, and a black suit with a red tie. He complements his outfit with a military peaked cap featuring a Nod logo on the front and fancy black glasses.
Raveshaw's Railgun has moderate range, very low rate of fire but very high damage in a single shot; therefore he is best employed at taking potshots against enemy vehicles, possibly finishing off damaged ones in the process of retreating. Against fast moving vehicles, it is advisable to aim at the spot where they would go next in order to hit them. After firing once, a Raveshaw should seek cover until his weapon has recharged.
Raveshaw is able to deal high damage against infantries as well, and also being able to kill them by scoring a headshot, but the slow recharging sequence of his weapons will prove costly, especially against infantries with automatic weapons, should he miss a shot; therefore, his effectiveness against infantry is determined by the player's aiming skills and reflexes, akin to sniper characters such as Black Hand Sniper or Sakura. Still, his weapon has only one level of zoom and a slower rate of fire compared to Sniper Rifles and Ramjet Rifles.
Raveshaws pistol can serve anti infantry roles but its most effective as tool for finishing of enemies which were already damaged by your railgun or teammates.
Raveshaw share the same weakness that snipers have: he is usually at disadvantage if players get close to them; infantries such as Patch, Officer, and Mobius are preferred for their high rate of fire when confronting him in close quarters. When approaching him, strafe and jump around with alternating movement so to not follow a predictable pattern to raise the chances of avoiding a headshot; even so, a veteran Raveshaw might still be able to snipe your head even when you are moving around. Raveshaws secondary weapon is no real threat to vehicles plus requires clear and long burst into head to take on healthy infantry.
For vehicles, Raveshaw will prove to be a serious threat, jumping out to fire at you and then falling back into cover. Usually he will strike at you from infantry paths, so you cannot ram him over. Laying suppressing fire with APCs or tank shells will not work very well in this situation. It is best to either retreat, have some Engineers backing you up, or just remaining around to act as a distraction in order to allow teammates to deal with him.
- Sydney, GDI counterpart