Flame Tank: Difference between revisions

From Totem Arts Wiki
Jump to navigation Jump to search
Line 35: Line 35:
The low range of the Flame Tank and its average speed make it difficult to use this tank to its full potential. Flame Tank is best used on small maps with a lot of cover, where it can ambush GDI tanks from behind a corner.  If you know how to use it properly, it works great against all enemy vehicles on most maps. This vehicle often needs support of a [[Technician]], because it takes a lot of damage during the fight.
The low range of the Flame Tank and its average speed make it difficult to use this tank to its full potential. Flame Tank is best used on small maps with a lot of cover, where it can ambush GDI tanks from behind a corner.  If you know how to use it properly, it works great against all enemy vehicles on most maps. This vehicle often needs support of a [[Technician]], because it takes a lot of damage during the fight.


Amassing a few Flame Tanks and rushing the enemy base (also known as the flame rush) is a common tactic for Nod. The problem is that such rushes are usually noticed and called out early so that GDI is already prepared for them. A flame rush works best when GDI is weakened (a building down or having no tanks), so that the defenders are unable to fend it off even if they know that it's coming. Normally [[Stealth Tank]] rushes work better because of the suprise factor.
Amassing a few Flame Tanks and rushing the enemy base (also known as the flame rush) is a common tactic for Nod. The problem is that such rushes are usually noticed and called out early so that GDI has time to prepare for them. A flame rush works best when GDI is weakened (a building down or having no tanks), so that the defenders are unable to fend it off even if they know that it's coming. Normally [[Stealth Tank]] rushes work better because of the suprise factor.


Flame Tank is also a very good unit for defending against GDI rushes. Often a single Flame Tank can block the whole rush in a tight spot.
Flame Tank is also a very good unit for defending against GDI rushes. Often a single Flame Tank can block the whole rush in a tight spot.


On the [[AOW]] game mode, Flame Tanks often bring more trouble than benefit to Nod. Inexperienced players tend to lose their Flame Tanks easily (usually by rushing enemy lines), which gives a lot of points away to GDI.
On the [[AOW]] game mode, Flame Tanks often bring more trouble than benefit to Nod. Inexperienced players tend to lose their Flame Tanks easily (usually by rushing enemy lines), which gives a lot of points away to GDI.
=== Counters ===
=== Counters ===
It is best to outrange the Flame Tank. On open maps it is easily done by the cheap [[Mobile Rocket Launcher System | MRLS]] or [[Gunner]]s. The more expensive [[Sydney]]s and [[Medium Tank]]s work good on all maps, although it is important to keep the distance from a Flame Tank at all times.
It is best to outrange the Flame Tank. On open maps it is easily done by the cheap [[Mobile Rocket Launcher System | MRLS]] or [[Gunner]]s. The more expensive [[Sydney]]s and [[Medium Tank]]s work good on all maps, although it is important to keep the distance from a Flame Tank at all times.

Revision as of 13:55, 17 April 2016

Flame Tank
Flame Tank
Faction Nod
Function Vehicle
Health 800
Armor Type Heavy
Armaments Flamethrowers
Seats 2
Cost $800

The Flame Tank is a heavy Vehicle of the Brotherhood of Nod.

Appearance

The Flame Tank is a big red and gray machine with two flamethrowers attached to the sides.

Function

The Flame Tank is the unit with highest damage per second against vehicles and buildings in game. This makes it a very strong offensive unit if used properly. It can also be used effectively as defense against Medium Tank rushes and infantry. It is the only unit in game that does not need to reload its weapon.

Strategy

Usage

The low range of the Flame Tank and its average speed make it difficult to use this tank to its full potential. Flame Tank is best used on small maps with a lot of cover, where it can ambush GDI tanks from behind a corner. If you know how to use it properly, it works great against all enemy vehicles on most maps. This vehicle often needs support of a Technician, because it takes a lot of damage during the fight.

Amassing a few Flame Tanks and rushing the enemy base (also known as the flame rush) is a common tactic for Nod. The problem is that such rushes are usually noticed and called out early so that GDI has time to prepare for them. A flame rush works best when GDI is weakened (a building down or having no tanks), so that the defenders are unable to fend it off even if they know that it's coming. Normally Stealth Tank rushes work better because of the suprise factor.

Flame Tank is also a very good unit for defending against GDI rushes. Often a single Flame Tank can block the whole rush in a tight spot.

On the AOW game mode, Flame Tanks often bring more trouble than benefit to Nod. Inexperienced players tend to lose their Flame Tanks easily (usually by rushing enemy lines), which gives a lot of points away to GDI.

Counters

It is best to outrange the Flame Tank. On open maps it is easily done by the cheap MRLS or Gunners. The more expensive Sydneys and Medium Tanks work good on all maps, although it is important to keep the distance from a Flame Tank at all times.