Tiberium Refinery: Difference between revisions

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m (YagiHige moved page Tiberium Refinery (Nod) to Tiberium Refinery: identical structures)
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{{Infobox
{{Infobox
|abovestyle = color:#750000
|abovestyle = color:#750000
|above = Tiberium Refinery (Nod)
|above = Tiberium Refinery
|image = [[File:X.jpg|210px|alt=Tiberium Refinery (Nod)]]
|image = [[File:X.jpg|210px|alt=Tiberium Refinery)]]
|label2 = Faction
|label2 = Faction
|data2 = Nod
|data2 = Both
|label3 = Function
|label3 = Function
|data3 = Economic Income
|data3 = Economic Income
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}}
}}


The Tiberium Refinery (Nod) is the source of income for the [[Brotherhood of Nod]]. It processes Tiberium for a steady, 2 credit per second per player, income. A [[Tiberium Harvester]] is also deployed from the [[Airstrip]], to make trips to a designated location to collect Tiberium and return to the Tiberium Refinery. When a harvester docks with a refinery, it rewards every player on a team with credits.
The Tiberium Refinery is the source of income, for both the [[Global Defense Initiative]], and the [[Brotherhood of Nod]]. It processes Tiberium for a steady, 2 credit per second per player, income. A [[Tiberium Harvester]] is also deployed from the [[Airstrip]], to make trips to a designated location to collect Tiberium and return to the Tiberium Refinery. When a harvester docks with a refinery, it rewards every player on a team with credits.


Credits are used to purchase everything a team can produce from a purchase terminal, beside each faction's 5 free infantry classes.
Credits are used to purchase everything a team can produce from it's [[purchase terminal]]s, beside each faction's 5 free infantry classes.


==Strategy==
==Strategy==
This structure's loss is more effective and devastating, when it occurs earlier in the game, before a team's players can build a vast wealth. Destroying it later in the game, may still leave a team with a large reserve wealth, which they can rely on almost indefinitely, to upkeep peak production of advanced infantry and vehicles.
This structure's loss is more effective and devastating, when it occurs earlier in the game, before a team's players can build a vast wealth. Destroying it later in the game, may still leave a team with a large reserve wealth, which they can rely on almost indefinitely, to upkeep peak production of advanced infantry and vehicles.

Revision as of 04:34, 3 March 2016

Tiberium Refinery
File:X.jpg
Faction Both
Function Economic Income
Health 4000

The Tiberium Refinery is the source of income, for both the Global Defense Initiative, and the Brotherhood of Nod. It processes Tiberium for a steady, 2 credit per second per player, income. A Tiberium Harvester is also deployed from the Airstrip, to make trips to a designated location to collect Tiberium and return to the Tiberium Refinery. When a harvester docks with a refinery, it rewards every player on a team with credits.

Credits are used to purchase everything a team can produce from it's purchase terminals, beside each faction's 5 free infantry classes.

Strategy

This structure's loss is more effective and devastating, when it occurs earlier in the game, before a team's players can build a vast wealth. Destroying it later in the game, may still leave a team with a large reserve wealth, which they can rely on almost indefinitely, to upkeep peak production of advanced infantry and vehicles.