Patch 5.470: Difference between revisions
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{{Infobox patch | {{Infobox patch | ||
|name = Patch 5.470 | |name = Patch 5.470 | ||
|image = | |image = Rx_Banner_5470.png | ||
|imgsize = 300px | |imgsize = 300px | ||
|developer = [[Totem Arts]] | |developer = [[Totem Arts]] | ||
Line 35: | Line 35: | ||
* [[Arctic Stronghold]] | * [[Arctic Stronghold]] | ||
** The Tiberium field is now more accessable for vehicles | ** The Tiberium field is now more accessable for vehicles. | ||
** Blocked off the Artillery from shooting the Weapons Factory from the Nod Base Entrance | ** Blocked off the Artillery from shooting the Weapons Factory from the Nod Base Entrance. | ||
** Blocked off the Artillery from shooting the Adv. Guard Tower from the Nod side of the Tiberium Field | ** Blocked off the Artillery from shooting the Adv. Guard Tower from the Nod side of the Tiberium Field. | ||
** Blocked off the MRLS from shooting the Obelisk of Light from the GDI side of the Tiberium Field | ** Blocked off the MRLS from shooting the Obelisk of Light from the GDI side of the Tiberium Field. | ||
** Fixed a stuck spot near the GDI side of the infantry cave | ** Fixed a stuck spot near the GDI side of the infantry cave. | ||
** Fixed some rocks and terrain sticking through building interiors | ** Fixed some rocks and terrain sticking through building interiors. | ||
** Fixed some floating objects | ** Fixed some floating objects. | ||
** Fixed infantry being able to walk on the side of the bridges and shoot over the barriers on the side | ** Fixed infantry being able to walk on the side of the bridges and shoot over the barriers on the side. | ||
* [[Cliff Side]] | * [[Cliff Side]] | ||
** Blocked off the MRLS from curving missiles behind the big rock in the Tiberium field | ** Blocked off the MRLS from curving missiles behind the big rock in the Tiberium field. | ||
** Adjusted Mystery Crate positions | ** Adjusted Mystery Crate positions. | ||
** Fixed some minor culling issues | ** Fixed some minor culling issues. | ||
** Adjusted some slightlines to avoid Base-2-Base Sniping and shooting tanks in the Tiberium field from unfair positions | ** Adjusted some slightlines to avoid Base-2-Base Sniping and shooting tanks in the Tiberium field from unfair positions. | ||
* [[Eyes]] | * [[Eyes]] | ||
** Fixed being able to shoot the Obelisk of Light from the GDI bridge with Rocket Soldiers / Gunners | ** Fixed being able to shoot the Obelisk of Light from the GDI bridge with Rocket Soldiers / Gunners. | ||
** Fixed a bad rock collision near the GDI bridge | ** Fixed a bad rock collision near the GDI bridge. | ||
* [[Field]] | * [[Field]] | ||
** Reverted back to the standard variant | ** Reverted back to the standard variant. | ||
** Barracks vehicle blocking volume adjusted | ** Barracks vehicle blocking volume adjusted. | ||
* [[Forest]] | * [[Forest]] | ||
** Reverted back to the standard variant | ** Reverted back to the standard variant. | ||
** Fixed a stuck spot in the GDI Infantry Tunnel | ** Fixed a stuck spot in the GDI Infantry Tunnel. | ||
** Some adjustments to the Tiberium fields | ** Some adjustments to the Tiberium fields. | ||
** Attacking both the GDI and Nod base from the back is now harder | ** Attacking both the GDI and Nod base from the back is now harder. | ||
** Fixed an out-of-map issue in the GDI Base | ** Fixed an out-of-map issue in the GDI Base. | ||
** Updated the minimap | ** Updated the minimap. | ||
** Improved the performance of the map | ** Improved the performance of the map. | ||
* [[Hourglass]] | * [[Hourglass]] | ||
** Temporarily removed from the map rotation due to a bug in the Uplink tech building that breaks the Obelisk of Light / Adv. Guard Tower | ** Temporarily removed from the map rotation due to a bug in the Uplink tech building that breaks the Obelisk of Light / Adv. Guard Tower. | ||
** Reduced the health of the Uplink | ** Reduced the health of the Uplink. | ||
** Removed the Anti-Air Towers in the back of the GDI Base | ** Removed the Anti-Air Towers in the back of the GDI Base. | ||
** Increased the Vehicle Limit from 10 to 12 | ** Increased the Vehicle Limit from 10 to 12. | ||
* [[Islands]] | * [[Islands]] | ||
** Increased the damage of the Tiberium to reduce the occurrence of undisarmable beacons in the Tiberium fields | ** Increased the damage of the Tiberium to reduce the occurrence of undisarmable beacons in the Tiberium fields. | ||
** Cleaned up some floating pieces of Tiberium crystals in the air | ** Cleaned up some floating pieces of Tiberium crystals in the air. | ||
* [[Islands X]] | * [[Islands X]] | ||
** Increased the damage of the Tiberium to reduce the occurrence of undisarmable beacons in the Tiberium fields | ** Increased the damage of the Tiberium to reduce the occurrence of undisarmable beacons in the Tiberium fields. | ||
* [[Lakeside]] | * [[Lakeside]] | ||
** Reverted back to the standard variant | ** Reverted back to the standard variant. | ||
** Added the Helipad after gaining popularity in the winter version | ** Added the Helipad after gaining popularity in the winter version. | ||
** Added a small rock near both Helipads as an option to sneak into the building | ** Added a small rock near both Helipads as an option to sneak into the building. | ||
** Increased the mine limit from 24 to 27 | ** Increased the mine limit from 24 to 27. | ||
** Updated the minimap (It now includes the Helipads and both Silo Tech Buildings) | ** Updated the minimap (It now includes the Helipads and both Silo Tech Buildings). | ||
** Increased the Vehicle Limit from 11 to 15 | ** Increased the Vehicle Limit from 11 to 15. | ||
* [[Reservoir]] | * [[Reservoir]] | ||
** Reverted back to the standard variant | ** Reverted back to the standard variant. | ||
** Disabled collisions from the hanging ivy plants | ** Disabled collisions from the hanging ivy plants. | ||
* [[Tunnels]] | * [[Tunnels]] | ||
** Disabled collisions from the hanging ivy plants | ** Disabled collisions from the hanging ivy plants. | ||
* [[Walls]] | * [[Walls]] | ||
** Reverted back to the standard variant | ** Reverted back to the standard variant. | ||
===SDK=== | ===SDK=== |
Latest revision as of 21:02, 12 February 2021
Patch 5.470 | |
---|---|
Patch | |
Developer | Totem Arts |
Game | Renegade X |
Release date | January 15, 2021 |
Previous patch | Patch 5.469 |
Patch 5.470 for Renegade X was released on January 15, 2021.
Changes
Engine changes
- Improved the generic performance on the 64-bit executable which will give players a massive boost in fps!
- Disabled VSync by default (Can still be enabled in the settings menu).
Bug fixes
- Fixed weapons still firing when a player enters a vehicle while the weapon is reloading and the firing button is still being pressed.
- Fixed Nod M2 Bradley and Recon Bike having a blue camo in the Purchase menu in Nod vs. Nod.
Additions
- Added a new way of shuffling teams instead of just moving a few players around.
Visuals/audio
- Added damage levels to the Helipad.
- Added damage levels to the Tiberium Silo (Black Hand).
- Silenced SMG now uses the correct death icon instead of the unsilenced variant.
- Vehicle button limit extended to 11.
- Dots on the crosshair will remain visible when locked on to improve fire accuracy.
Maps
- Adjusted some of the player limits on certain maps to have them available at higher player counts.
- Updated all info in the map configuration files for the Skirmish menu and Launcher.
- Arctic Stronghold
- The Tiberium field is now more accessable for vehicles.
- Blocked off the Artillery from shooting the Weapons Factory from the Nod Base Entrance.
- Blocked off the Artillery from shooting the Adv. Guard Tower from the Nod side of the Tiberium Field.
- Blocked off the MRLS from shooting the Obelisk of Light from the GDI side of the Tiberium Field.
- Fixed a stuck spot near the GDI side of the infantry cave.
- Fixed some rocks and terrain sticking through building interiors.
- Fixed some floating objects.
- Fixed infantry being able to walk on the side of the bridges and shoot over the barriers on the side.
- Cliff Side
- Blocked off the MRLS from curving missiles behind the big rock in the Tiberium field.
- Adjusted Mystery Crate positions.
- Fixed some minor culling issues.
- Adjusted some slightlines to avoid Base-2-Base Sniping and shooting tanks in the Tiberium field from unfair positions.
- Eyes
- Fixed being able to shoot the Obelisk of Light from the GDI bridge with Rocket Soldiers / Gunners.
- Fixed a bad rock collision near the GDI bridge.
- Field
- Reverted back to the standard variant.
- Barracks vehicle blocking volume adjusted.
- Forest
- Reverted back to the standard variant.
- Fixed a stuck spot in the GDI Infantry Tunnel.
- Some adjustments to the Tiberium fields.
- Attacking both the GDI and Nod base from the back is now harder.
- Fixed an out-of-map issue in the GDI Base.
- Updated the minimap.
- Improved the performance of the map.
- Hourglass
- Temporarily removed from the map rotation due to a bug in the Uplink tech building that breaks the Obelisk of Light / Adv. Guard Tower.
- Reduced the health of the Uplink.
- Removed the Anti-Air Towers in the back of the GDI Base.
- Increased the Vehicle Limit from 10 to 12.
- Islands
- Increased the damage of the Tiberium to reduce the occurrence of undisarmable beacons in the Tiberium fields.
- Cleaned up some floating pieces of Tiberium crystals in the air.
- Islands X
- Increased the damage of the Tiberium to reduce the occurrence of undisarmable beacons in the Tiberium fields.
- Lakeside
- Reverted back to the standard variant.
- Added the Helipad after gaining popularity in the winter version.
- Added a small rock near both Helipads as an option to sneak into the building.
- Increased the mine limit from 24 to 27.
- Updated the minimap (It now includes the Helipads and both Silo Tech Buildings).
- Increased the Vehicle Limit from 11 to 15.
- Reservoir
- Reverted back to the standard variant.
- Disabled collisions from the hanging ivy plants.
- Tunnels
- Disabled collisions from the hanging ivy plants.
- Walls
- Reverted back to the standard variant.
SDK
- Added a Helipad for the Black Hand.