Power Plant: Difference between revisions
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{{Infobox | {{Infobox | ||
|abovestyle = color:#750000 | |abovestyle = color:#750000 | ||
|above = Power Plant | |above = Power Plant | ||
|image = [[File:X.jpg|210px|alt=Power Plant | |image = [[File:X.jpg|210px|alt=Power Plant]] | ||
|label2 = Faction | |label2 = Faction | ||
|data2 = | |data2 = Both | ||
|label3 = Function | |label3 = Function | ||
|data3 = Automated Defense & Production Cost | |data3 = Automated Defense & Production Cost |
Revision as of 06:46, 3 March 2016
Power Plant | |
---|---|
Power Plant | |
Faction | Both |
Function | Automated Defense & Production Cost |
Health | 4000 |
The Power Plant is the source of base power, for both the Global Defense Initiative, and the Brotherhood of Nod. It is essential for the Obelisk of Light or Advanced Guard Tower to function, and is also tied to production costs. If it is destroyed, the Advanced Base Defense structure will become permanently disabled, and production costs of advanced infantry and vehicles will increase 50%, which stacks when other structures that are destroyed would also raise costs. The regular defenses, such as Guard Towers, Turrets, SAM Sites, will continue to function after the destruction of a Power Plant.
Strategy
While destroying the Advanced Base Defense disables only it, destroying the Power Plant has the added bonus of increasing enemy purchase costs. The Power Plant may also be easier to attack in some maps, through alternative means, rather than clashing with the base defenses themselves. Also, dome maps may have automated defenses without a Power Plant, such as Field, while others may have a Power Plant without automated defenses, such as Walls_Flying.