Titan: Difference between revisions
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Revision as of 14:39, 14 May 2016
Titan | |
---|---|
Faction | GDI |
Function | Vehicle |
Health | 800 |
Armor Type | Heavy |
Armaments | 120mm Cannon |
Seats | 2 |
Cost | N/A |
The Titan is the main armor of the Global Defense Initiative from Command & Conquer: Tiberian Sun. It is considered as an improved version of the Medium Tank. It can only be obtained through Mystery Crates.
Appearance
The Titan is a large gold walker mech equipped with an antenna at the top and a huge cannon mounted on its right side.
Function
The Titan is a generic armored assault walker. It boasts a huge cannon that is much stronger than the ones mounted on Medium Tanks.
Strategy
Usage
Considering the rarity of "Tiberian Sun" vehicles, it is likely that each team only possesses one at time, so they should carefully protect it since they are usually better counterparts of the "Tiberium Dawn" vehicles.
The Titan keeps the versatility that Medium Tanks had. They can be employed either to attack or defend. A Titan will survive one-on-one head on combat with most ground vehicles, except against a Mammoth Tank or a nearby Flame Tank.
The Titan has more line of sight than most vehicles due to its tall chassis; this will allow the driver to spot opposition earlier while also having the benefit of increased firing range. Also, its cannon fire has a larger area of effect than Medium Tanks, therefore making them more effective against infantry as well.
Note that the Titan's walker chassis gives less cover to Engineers repairing it than a Medium Tank would.
Counter
Anything that counters Medium Tanks will work on Titans. A group of anti-tank infantries can take on the Titan as long as the repairs aren't heavy. Consider employing snipers to assassinate Engineers; snipers might be able to snipe them between the two legs of the Titan.