Barracks: Difference between revisions
m Agent moved page Infantry Barracks to Barracks: Structure is simply called "Barracks", not "Infantry Barracks". |
m →Trivia: Reworded a little |
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== Trivia == | == Trivia == | ||
* It is possible to drive a ground vehicle | * It is possible to drive a ground vehicle onto the roof through the Flying version's ramps. It is not advised to do so without first consulting a server's rules. |
Revision as of 17:47, 3 March 2016
Infantry Barracks | |
---|---|
Infantry Barracks | |
Faction | GDI |
Function | Infantry Production |
Health | 4000 |
The Infantry Barracks is one of the main Buildings of the Global Defense Initiative.
Appearance
The Infantry Barracks is a one-story structure with only one side to enter and exit, two doors, both on the front, defended by sandbags and razor wire.
The interior consists of a set of rows of bunk beds and footlockers and purchase terminals along the inside walls. The Master Control Terminal is located through two doors in the back of the structure, on the center wall.
Its' Flying version added a pair of parallel ramps on left and right side, leading from the front and back, up to the rooftop in an A-shape. Infantry can get under the ramps as well, a frequent place to hide.
Function
The Infantry Barracks is the infantry production structure for the Global Defense Initiative. It is tied to infantry acquisition, and if it is destroyed, GDI will lose the ability to purchase their most advanced infantry, while less advanced infantry such as Officer (GDI), Rocket Soldier (GDI), and McFarland require an increased credit cost.
The loss of the Infantry Barracks, means no further Hotwires can be obtained, reducing repair rates and limiting abilities to place Proximity C4.
Strategy
Attacking
The front doors are the only entrance to the Infantry Barracks. Shelling into the doors or blocking the sandbag opening with your vehicle, can delay repairs and damage those attacking from the front. Take care not to hit the doors themselves, or the purchase terminals, as no damage will be done to the building itself. However, no doors in the back mean you may be able to park behind and attack it while fewer enemies notice you.
In Flying maps, it is possible to jump over the sandbags using the ramps. This is also possible without the ramps, as a few maps have some hilly terrain nearby the sandbags to assist in jumping over the sandbags. It should be noted that the doors might be defended with Proximity C4, though new players might be unfamiliar with this tactic and mine the sandbag opening instead.
After the building is destroyed, effort should be made to kill any remaining Hotwires, and any advanced infantry in general. The Infantry Barracks is also considered the least important of the two production structures, compared to the Weapons Factory. However, the loss of the Infantry Barracks might open infiltration for Nod Infantry, in absence of Proximity C4 and any unit capable of quickly diffusing.
Defending
In maps with Advanced Base Defense map, it's always suggested to use one or more Proximity C4 on the doorway closes to the blind-side sandbags, as on rare occasion infantry can manage to jump the sandbag fast enough to get in, on maps such as Under.
Only mine the sandbags, if you are certain nothing allows for infantry to hop the sandbags instead. Mining the doorways may still be more effective even in that situation.
As an engineer, if a vehicle is blocking the sandbag opening, be aware whether it is possible to jump the sandbags, as you too can use it to enter for repairs.
Trivia
- It is possible to drive a ground vehicle onto the roof through the Flying version's ramps. It is not advised to do so without first consulting a server's rules.