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Superweapons are an equipment capable of massive destruction. It generally takes time to deploy one and the cost of each makes it a very risky move. There are two types of Superweapons, Airstrike and Beacon. Players cannot carry both and is only able to carry one.
==Airstrike==
==Airstrike==
Purchasable from Equipment menu in [[Purchase Terminal]], these weapons, when used correctly can easily change the tide of the battle.
Airstrike is an area-clearing weapon, capable of destroying both [[Infantry || Infantries]] and [[Vehicle]]s. Airstrike is one of the three equipments purchasable in the [[Purchase Terminal]] from the equipment menu. It comes in form of special binoculars equipped with target painter.


Costing 800 Credits, Airstrikes come in handy form of one-use binoculars.
They are activated by right click, showing the strike mark; mouse wheel allows to zoom in and out, while holding right mouse will allow the player to rotate the strike mark in their desired direction. Upon left clicking, the binoculars will designate the Airstrike target with its' target painter, disclosing location of the player calling in an airstrike. The player will need to stand still while painting the target, which takes roughly 3.5 seconds.
They are activated by right click, showing the strike mark; mouse wheel allows to zoom in and out, while holding right mouse will allow the player to rotate the strike mark in their desired direction. Upon left clicking, the Airstrike is called by binoculars shooting fancy ''Blast-These-Guys-off-the-Face-of-Earth'' beam, disclosing location of the player calling in an airstrike. The player is defenseless during this phase, which lasts roughly 3.5 seconds.
After that, a faction specific aircraft ([[AC-130 Gunship]] for [[Brotherhood of Nod]] and [[A-10 Warthog]] for [[Global Defense Initiative]])will fly into the map, releasing it's payload upon marked area 10 seconds after airstrike was finished being called in.
A well aimed airstrike can heavily impede or destroy altogether an incoming vehicle rush. Note that Airstrikes will not be able to hit under tunnels, caves, and other natural or artificial cover.


<Big>'''WARNING! Airstrikes are team-wide limited to one airstrike with a cooldown of 30 seconds</big>
Upon finishing, an announcement will be broadcasted to all player. After a delay, a faction specific aircraft ([[AC-130 Gunship]] for [[Brotherhood of Nod]] and [[A-10 Warthog]] for [[Global Defense Initiative]])will fly into the map, releasing it's payload upon marked area 10 seconds after airstrike was finished being called in. A well-aimed airstrike can heavily impede or destroy altogether an incoming vehicle rush. Note that Airstrikes will not be able to hit under tunnels, caves, and other natural or artificial cover.


Airstrikes are team-wide limited to one airstrike with a cooldown of 30 seconds


===A-10 Warthog bombing run===
===A-10 Warthog bombing run===
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</gallery>
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[[GDI]] airstrike consists of three A-10 Warthog aircraft. The first A-10 unloads it's guns and then drops bombs diagonally from direction indicated by airstrike hit mark, attacking the center area of the airstrike. After that, second A-10 bombs area to the left of the mark, followed by final bombing of area to the right by third A-10.
[[GDI]] airstrike consists of three A-10 Warthog aircraft. The first A-10 unloads it's guns and then drops bombs diagonally from direction indicated by airstrike hit mark, attacking the center area of the airstrike. After that, second A-10 bombs area to the left of the mark, followed by final bombing of area to the right by third A-10.
This airstrike is much harder to fully utilize as it consists of 3 iteration strafing attacks rather than full area coverage, as well as being executed diagonally, making enemies hiding behind natural cover safe them the attack.
This airstrike is much harder to fully utilize as it consists of 3 iteration strafing attacks rather than full area coverage, as well as being executed diagonally, making enemies hiding behind natural cover safe them the attack.


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nukesuccess.jpg|Nuke in undisarmable phase
nukesuccess.jpg|Nuke in undisarmable phase
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Bought beacons take 4 seconds to deploy. During this time the player deploying beacon is completely defenseless, giving enemy an opportunity to kill him even before the threat of a deployed beacon becomes real. Similarly, if the player is pushed by friendly vehicle during this time he stands up and has to start the deployment all over again.<br/>
Bought beacons take 4 seconds to deploy, with players needing to stand still while deploying. When deployed, it enters a locking-on phase lasting 50 seconds. Enemy team has to disarm the beacon with [[Engineer| Engineers]], [[Advanced Engineer| Advanced Engineers]] or [[Repair Tool]] to safely avert the danger within the first 40 seconds after deployment. The last ten seconds is the point of no return, in which beacons are no longer disarmable.
If however player does manage to deploy the beacon, it enters a locking-on phase lasting 50 seconds. Enemy team has to disarm the beacon with [[Engineer| Engineers]], [[Advanced Engineer| Advanced Engineers]] or [[Repair Tool]] to safely avert the danger during this time. <br/>
 
<Big> '''WARNING! [[EVA | EVAs ]] countdown will refer to actual Ion Strike/ Nuclear explosion. During last 10 seconds of the countdown the beacon becomes undisarmable, and the Superweapon strike effect sequence is started.''' </Big>
A well-placed beacon can instantly destroy a building. While beneficial, this also makes most beacon placements predictable. The beacon also emits loud beep, giving away its' general position. The Nuclear Strike beacon arguably has the loudest beep.

Revision as of 05:47, 25 April 2016

Superweapons are an equipment capable of massive destruction. It generally takes time to deploy one and the cost of each makes it a very risky move. There are two types of Superweapons, Airstrike and Beacon. Players cannot carry both and is only able to carry one.

Airstrike

Airstrike is an area-clearing weapon, capable of destroying both | Infantries and Vehicles. Airstrike is one of the three equipments purchasable in the Purchase Terminal from the equipment menu. It comes in form of special binoculars equipped with target painter.

They are activated by right click, showing the strike mark; mouse wheel allows to zoom in and out, while holding right mouse will allow the player to rotate the strike mark in their desired direction. Upon left clicking, the binoculars will designate the Airstrike target with its' target painter, disclosing location of the player calling in an airstrike. The player will need to stand still while painting the target, which takes roughly 3.5 seconds.

Upon finishing, an announcement will be broadcasted to all player. After a delay, a faction specific aircraft (AC-130 Gunship for Brotherhood of Nod and A-10 Warthog for Global Defense Initiative)will fly into the map, releasing it's payload upon marked area 10 seconds after airstrike was finished being called in. A well-aimed airstrike can heavily impede or destroy altogether an incoming vehicle rush. Note that Airstrikes will not be able to hit under tunnels, caves, and other natural or artificial cover.

Airstrikes are team-wide limited to one airstrike with a cooldown of 30 seconds

A-10 Warthog bombing run

GDI airstrike consists of three A-10 Warthog aircraft. The first A-10 unloads it's guns and then drops bombs diagonally from direction indicated by airstrike hit mark, attacking the center area of the airstrike. After that, second A-10 bombs area to the left of the mark, followed by final bombing of area to the right by third A-10.

This airstrike is much harder to fully utilize as it consists of 3 iteration strafing attacks rather than full area coverage, as well as being executed diagonally, making enemies hiding behind natural cover safe them the attack.

AC-130 Gunship saturation bombing

Nod airstrike consists of a single AC-130 Gunship plane. Upon arrival it drops multiple bombs in the vicinity of airstrike hit mark. This is a good counter against clustered GDI vehicles, as it heavily damages unrepaired vehicles and heavily injures or even kills any repairmen exposed to the explosions. Bombs fall perpendicularly, making it impossible to utilize natural cover.

Nuclear Strike Beacon and Ion Strike Beacon

Bought beacons take 4 seconds to deploy, with players needing to stand still while deploying. When deployed, it enters a locking-on phase lasting 50 seconds. Enemy team has to disarm the beacon with Engineers, Advanced Engineers or Repair Tool to safely avert the danger within the first 40 seconds after deployment. The last ten seconds is the point of no return, in which beacons are no longer disarmable.

A well-placed beacon can instantly destroy a building. While beneficial, this also makes most beacon placements predictable. The beacon also emits loud beep, giving away its' general position. The Nuclear Strike beacon arguably has the loudest beep.