Field: Difference between revisions

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(→‎Trivia: Day/Night cycles removed)
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*Field is known to be the most frowned map upon by the players, due to its small vehicles entrances to each bases, which are easily defended by one or two vehicles, and its infantry path entrances are also nearby and easy to defend; thus leading to a standstill and possibly boring off players who will possibly leave the game.
*Field is known to be the most frowned map upon by the players, due to its small vehicles entrances to each bases, which are easily defended by one or two vehicles, and its infantry path entrances are also nearby and easy to defend; thus leading to a standstill and possibly boring off players who will possibly leave the game.
*It also offers snipers plenty of game due to the long stretches of open space in the valley and lack of cover in the cave.
*It also offers snipers plenty of game due to the long stretches of open space in the valley and lack of cover in the cave.
*When Field is selected, either a daylight version or a nighttime version of the map will be chosen. This also applies to [[Canyon]] and [[Mesa II]].

Revision as of 17:59, 23 July 2016

Field
Size Small
Style Symmetrical
Recommended Players 24
Air Vehicles Disabled
Tech Buildings Tiberium Silo x1
Base Defenses
  • GDI
    • Advanced Guard Tower
  • Nod
    • Obelisk of Light
    • Turret x2
Buildings
  • GDI
    • Barracks
    • Weapons Factory
    • Tiberium Refinery
  • Nod
    • Hand of Nod
    • Airstrip
    • Tiberium Refinery
  • Appearance

    The battlefield is located in a verdant valley, with both bases separated by a mountain. A waterfall coming from the mountain pours down towards a shallow river, where a Tiberium Silo lies nearby. The mountain can be accessed by cave openings, from the base and the top of the waterfall.

    In-depth Analysis

    Infantry paths: Each base has two cave paths that lead to the main cave, where infantry will fight in order to control the enclosed located. One could also exit towards the waterfall, and take the two downward land ramps leading to the main field or drop down towards the Silo. Note that the shallow river is only accessible by infantry; vehicles driving into it will rapidly take damage and explode. The Silo also has two connecting tubes, acting as a bridge that infantry can cross.

    Two small hills are located on each side of the field, with bunkers that offer cover for snipers. Also, each base has a upwards path that flanks the mountain and gives a top-down view of the field; from here players can snipe below, gather intelligence on the field, or send an Airstrike, while having a safe return path towards the base.

    Vehicle paths: Vehicles can drive around the valley, and cross the river via three bridges, one in the far edges, one in the middle, and one near the waterfall. They cannot drive upon the hills that lead to the bunkers or the cave. Vehicles can only enter into the base through the main and small entrance.

    Mystery Crates: Two appear in the cave nearby the metal pillars, one appears near the top of the waterfall, two appear near each bunker, one per side, and the last two appear near each Tiberium field, one per side.

    Harvested Tiberium field: each faction harvests the field on their side of the river.

    Strategy

    Battlefield control

    Taking the valley with vehicles will allow control of the Silo, while taking control of the cave will deny enemy sneaky infantry access of the base. Maintaining a strong vehicle presence backed up by Engineers in the field and infantry presence in the cave will trap the opponent faction into their base. Taking the enemy bunker will allow snipers to hit opponent infantries right in their base.

    Sneaking options

    Each base has two rocks near their cave entrances that players can hide behind and employ to avoid automated defenses fire; the shallow river has a plethora of rocks for cover, and players can also hide below the bridges. Some cunning players may also hide behind the doorways of the cave entrances, as usually infantry will just rush by without glancing backwards. Behind the Silo's Master Control Terminal, there is plenty of foliage for a player to conceal in.

    The bases are small, and all the buildings are close to each other. Players should know the workings of the automated defenses and slowly work around them. With proper skill, it is possible to reach almost any building and elude the defenses.

    Stealth Tanks and Stealth Black Hands may hide behind the Weapons Factory, as other places are high traffic and in range of the Advanced Guard Tower; still, space is restricted and should a patrol pass by, there will be a high chance of being discovered.

    Trivia

    • Field is known to be the most frowned map upon by the players, due to its small vehicles entrances to each bases, which are easily defended by one or two vehicles, and its infantry path entrances are also nearby and easy to defend; thus leading to a standstill and possibly boring off players who will possibly leave the game.
    • It also offers snipers plenty of game due to the long stretches of open space in the valley and lack of cover in the cave.