Patch 5.470: Difference between revisions

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* [[Arctic Stronghold]]
* [[Arctic Stronghold]]
** The Tiberium field is now more accessable for vehicles
** The Tiberium field is now more accessable for vehicles.
** Blocked off the Artillery from shooting the Weapons Factory from the Nod Base Entrance
** Blocked off the Artillery from shooting the Weapons Factory from the Nod Base Entrance.
** Blocked off the Artillery from shooting the Adv. Guard Tower from the Nod side of the Tiberium Field
** Blocked off the Artillery from shooting the Adv. Guard Tower from the Nod side of the Tiberium Field.
** Blocked off the MRLS from shooting the Obelisk of Light from the GDI side of the Tiberium Field
** Blocked off the MRLS from shooting the Obelisk of Light from the GDI side of the Tiberium Field.
** Fixed a stuck spot near the GDI side of the infantry cave
** Fixed a stuck spot near the GDI side of the infantry cave.
** Fixed some rocks and terrain sticking through building interiors
** Fixed some rocks and terrain sticking through building interiors.
** Fixed some floating objects
** Fixed some floating objects.
** Fixed infantry being able to walk on the side of the bridges and shoot over the barriers on the side
** Fixed infantry being able to walk on the side of the bridges and shoot over the barriers on the side.
* [[Cliff Side]]
* [[Cliff Side]]
** Blocked off the MRLS from curving missiles behind the big rock in the Tiberium field
** Blocked off the MRLS from curving missiles behind the big rock in the Tiberium field.
** Adjusted Mystery Crate positions
** Adjusted Mystery Crate positions.
** Fixed some minor culling issues
** Fixed some minor culling issues.
** Adjusted some slightlines to avoid Base-2-Base Sniping and shooting tanks in the Tiberium field from unfair positions
** Adjusted some slightlines to avoid Base-2-Base Sniping and shooting tanks in the Tiberium field from unfair positions.
* [[Eyes]]
* [[Eyes]]
** Fixed being able to shoot the Obelisk of Light from the GDI bridge with Rocket Soldiers / Gunners
** Fixed being able to shoot the Obelisk of Light from the GDI bridge with Rocket Soldiers / Gunners.
** Fixed a bad rock collision near the GDI bridge
** Fixed a bad rock collision near the GDI bridge.
* [[Field]]
* [[Field]]
** Reverted back to the standard variant
** Reverted back to the standard variant.
** Barracks vehicle blocking volume adjusted
** Barracks vehicle blocking volume adjusted.
* [[Forest]]
* [[Forest]]
** Reverted back to the standard variant
** Reverted back to the standard variant.
** Fixed a stuck spot in the GDI Infantry Tunnel
** Fixed a stuck spot in the GDI Infantry Tunnel.
** Some adjustments to the Tiberium fields
** Some adjustments to the Tiberium fields.
** Attacking both the GDI and Nod base from the back is now harder
** Attacking both the GDI and Nod base from the back is now harder.
** Fixed an out-of-map issue in the GDI Base
** Fixed an out-of-map issue in the GDI Base.
** Updated the minimap
** Updated the minimap.
** Improved the performance of the map
** Improved the performance of the map.
* [[Hourglass]]
* [[Hourglass]]
** Temporarily removed from the map rotation due to a bug in the Uplink tech building that breaks the Obelisk of Light / Adv. Guard Tower
** Temporarily removed from the map rotation due to a bug in the Uplink tech building that breaks the Obelisk of Light / Adv. Guard Tower.
** Reduced the health of the Uplink
** Reduced the health of the Uplink.
** Removed the Anti-Air Towers in the back of the GDI Base
** Removed the Anti-Air Towers in the back of the GDI Base.
** Increased the Vehicle Limit from 10 to 12
** Increased the Vehicle Limit from 10 to 12.
* [[Islands]]
* [[Islands]]
** Increased the damage of the Tiberium to reduce the occurrence of undisarmable beacons in the Tiberium fields
** Increased the damage of the Tiberium to reduce the occurrence of undisarmable beacons in the Tiberium fields.
** Cleaned up some floating pieces of Tiberium crystals in the air
** Cleaned up some floating pieces of Tiberium crystals in the air.
* [[Islands X]]
* [[Islands X]]
** Increased the damage of the Tiberium to reduce the occurrence of undisarmable beacons in the Tiberium fields
** Increased the damage of the Tiberium to reduce the occurrence of undisarmable beacons in the Tiberium fields.
* [[Lakeside]]
* [[Lakeside]]
** Reverted back to the standard variant
** Reverted back to the standard variant.
** Added the Helipad after gaining popularity in the winter version
** Added the Helipad after gaining popularity in the winter version.
** Added a small rock near both Helipads as an option to sneak into the building
** Added a small rock near both Helipads as an option to sneak into the building.
** Increased the mine limit from 24 to 27
** Increased the mine limit from 24 to 27.
** Updated the minimap (It now includes the Helipads and both Silo Tech Buildings)
** Updated the minimap (It now includes the Helipads and both Silo Tech Buildings).
** Increased the Vehicle Limit from 11 to 15
** Increased the Vehicle Limit from 11 to 15.
* [[Reservoir]]
* [[Reservoir]]
** Reverted back to the standard variant
** Reverted back to the standard variant.
** Disabled collisions from the hanging ivy plants
** Disabled collisions from the hanging ivy plants.
* [[Tunnels]]
* [[Tunnels]]
** Disabled collisions from the hanging ivy plants
** Disabled collisions from the hanging ivy plants.
* [[Walls]]
* [[Walls]]
** Reverted back to the standard variant
** Reverted back to the standard variant.


===SDK===
===SDK===

Latest revision as of 21:02, 12 February 2021

Patch 5.470
Rx Banner 5470.png
Patch
Developer Totem Arts
Game Renegade X
Release date January 15, 2021
Previous patch Patch 5.469

Patch 5.470 for Renegade X was released on January 15, 2021.

Changes

Engine changes

  • Improved the generic performance on the 64-bit executable which will give players a massive boost in fps!
  • Disabled VSync by default (Can still be enabled in the settings menu).

Bug fixes

  • Fixed weapons still firing when a player enters a vehicle while the weapon is reloading and the firing button is still being pressed.
  • Fixed Nod M2 Bradley and Recon Bike having a blue camo in the Purchase menu in Nod vs. Nod.

Additions

  • Added a new way of shuffling teams instead of just moving a few players around.

Visuals/audio

  • Added damage levels to the Helipad.
  • Added damage levels to the Tiberium Silo (Black Hand).
  • Silenced SMG now uses the correct death icon instead of the unsilenced variant.
  • Vehicle button limit extended to 11.
  • Dots on the crosshair will remain visible when locked on to improve fire accuracy.

Maps

  • Adjusted some of the player limits on certain maps to have them available at higher player counts.
  • Updated all info in the map configuration files for the Skirmish menu and Launcher.
  • Arctic Stronghold
    • The Tiberium field is now more accessable for vehicles.
    • Blocked off the Artillery from shooting the Weapons Factory from the Nod Base Entrance.
    • Blocked off the Artillery from shooting the Adv. Guard Tower from the Nod side of the Tiberium Field.
    • Blocked off the MRLS from shooting the Obelisk of Light from the GDI side of the Tiberium Field.
    • Fixed a stuck spot near the GDI side of the infantry cave.
    • Fixed some rocks and terrain sticking through building interiors.
    • Fixed some floating objects.
    • Fixed infantry being able to walk on the side of the bridges and shoot over the barriers on the side.
  • Cliff Side
    • Blocked off the MRLS from curving missiles behind the big rock in the Tiberium field.
    • Adjusted Mystery Crate positions.
    • Fixed some minor culling issues.
    • Adjusted some slightlines to avoid Base-2-Base Sniping and shooting tanks in the Tiberium field from unfair positions.
  • Eyes
    • Fixed being able to shoot the Obelisk of Light from the GDI bridge with Rocket Soldiers / Gunners.
    • Fixed a bad rock collision near the GDI bridge.
  • Field
    • Reverted back to the standard variant.
    • Barracks vehicle blocking volume adjusted.
  • Forest
    • Reverted back to the standard variant.
    • Fixed a stuck spot in the GDI Infantry Tunnel.
    • Some adjustments to the Tiberium fields.
    • Attacking both the GDI and Nod base from the back is now harder.
    • Fixed an out-of-map issue in the GDI Base.
    • Updated the minimap.
    • Improved the performance of the map.
  • Hourglass
    • Temporarily removed from the map rotation due to a bug in the Uplink tech building that breaks the Obelisk of Light / Adv. Guard Tower.
    • Reduced the health of the Uplink.
    • Removed the Anti-Air Towers in the back of the GDI Base.
    • Increased the Vehicle Limit from 10 to 12.
  • Islands
    • Increased the damage of the Tiberium to reduce the occurrence of undisarmable beacons in the Tiberium fields.
    • Cleaned up some floating pieces of Tiberium crystals in the air.
  • Islands X
    • Increased the damage of the Tiberium to reduce the occurrence of undisarmable beacons in the Tiberium fields.
  • Lakeside
    • Reverted back to the standard variant.
    • Added the Helipad after gaining popularity in the winter version.
    • Added a small rock near both Helipads as an option to sneak into the building.
    • Increased the mine limit from 24 to 27.
    • Updated the minimap (It now includes the Helipads and both Silo Tech Buildings).
    • Increased the Vehicle Limit from 11 to 15.
  • Reservoir
    • Reverted back to the standard variant.
    • Disabled collisions from the hanging ivy plants.
  • Tunnels
    • Disabled collisions from the hanging ivy plants.
  • Walls
    • Reverted back to the standard variant.

SDK

  • Added a Helipad for the Black Hand.

See also