Superweapons: Difference between revisions

From Totem Arts Wiki
Jump to navigation Jump to search
No edit summary
Line 2: Line 2:
Purchasable from Equipment menu in [[Purchase Terminal]], these weapons, when used correctly can easily change the tide of the battle.
Purchasable from Equipment menu in [[Purchase Terminal]], these weapons, when used correctly can easily change the tide of the battle.


Costing 700 Credits, Airstrikes come in handy form of one-use binoculars.
Costing 800 Credits, Airstrikes come in handy form of one-use binoculars.
They are activated by holding RMB, giving you some degree of zoom to aim it correctly, and the strike mark will be shown. Upon clicking LMB, Airstrike is called by binoculars shooting fancy ''Blast-These-Guys-off-the-Face-of-Earth'' beam, disclosing location of the player calling in an airstrike. The player is defenceless during this phase, which lasts roughly 3.5 seconds.
They are activated by right click, showing the strike mark; mouse wheel allows to zoom in and out, while holding right mouse will allow the player to rotate the strike mark in their desired direction. Upon left clicking, the Airstrike is called by binoculars shooting fancy ''Blast-These-Guys-off-the-Face-of-Earth'' beam, disclosing location of the player calling in an airstrike. The player is defenseless during this phase, which lasts roughly 3.5 seconds.
After that, a faction specific aircraft (C130 Hercules for [[Nod]] and C-10 Warthog for [[GDI]])will fly into the map, releasing it's payload upon marked area 10 seconds after airstrike was finished being called in.  
After that, a faction specific aircraft ([[AC-130 Gunship]] for [[Brotherhood of Nod]] and [[A-10 Warthog]] for [[Global Defense Initiative]])will fly into the map, releasing it's payload upon marked area 10 seconds after airstrike was finished being called in.  
A well aimed airstrike can heavily impede or destroy altogether an incoming vehicle rush.
A well aimed airstrike can heavily impede or destroy altogether an incoming vehicle rush. Note that Airstrikes will not be able to hit under tunnels, caves, and other natural or artificial cover.
 
<Big>'''WARNING! Airstrikes are team-wide limited to one airstrike with a cooldown of 30 seconds</big>


<Big> '''WARNING! Airstrikes are team-wide limited to one airstrike/30 seconds<br/>
Airstrikes cannot be called into roofed/cave areas'''</Big>


===A-10 Warthog bombing run===
===A-10 Warthog bombing run===
Line 16: Line 16:
ASGDIhit.jpg|strafing C-10 Warthog
ASGDIhit.jpg|strafing C-10 Warthog
</gallery>
</gallery>
[[GDI]] airstrike consists of three A-10 Warthog aircrafts. The first A-10 unloads it's guns and then drops bombs diagonally from direction indicated by airstrike hit mark, attacking the center area of the airstrike. After that, second A-10 bombs area to the left of the mark, followed by final bombing of area to the right by third A-10.<br/>
[[GDI]] airstrike consists of three A-10 Warthog aircraft. The first A-10 unloads it's guns and then drops bombs diagonally from direction indicated by airstrike hit mark, attacking the center area of the airstrike. After that, second A-10 bombs area to the left of the mark, followed by final bombing of area to the right by third A-10.
This airstrike is much harder to fully utilize as it consists of 3 iteration strafing attacks rather than full area coverage, as well as being executed diagonally, making enemies hiding behind natural cover safe them the attack.
This airstrike is much harder to fully utilize as it consists of 3 iteration strafing attacks rather than full area coverage, as well as being executed diagonally, making enemies hiding behind natural cover safe them the attack.


===C130 Hercules saturation bombing===
===AC-130 Gunship saturation bombing===
<gallery>
<gallery>
ASNodMark.jpg|Airstrike Hit Mark
ASNodMark.jpg|Airstrike Hit Mark
Line 25: Line 25:
ASNodHit.jpg|Carpet Bombing in progress
ASNodHit.jpg|Carpet Bombing in progress
</gallery>
</gallery>
[[Nod]] airstrike consists of a single C130 Hercules plane. Upon arrival it drops multiple bombs in the vicinity of airstrike hit mark.<br/>
[[Nod]] airstrike consists of a single AC-130 Gunship plane. Upon arrival it drops multiple bombs in the vicinity of airstrike hit mark.
This is a good counter against clustered GDI vehicles, as it heavily damages unrepaired vehicles and heavily injures or even kills any repairmen exposed to the explosions. Bombs fall perpendicularly, making it impossible to utilize natural cover.
This is a good counter against clustered GDI vehicles, as it heavily damages unrepaired vehicles and heavily injures or even kills any repairmen exposed to the explosions. Bombs fall perpendicularly, making it impossible to utilize natural cover.


Line 35: Line 35:
nukesuccess.jpg|Nuke in undisarmable phase
nukesuccess.jpg|Nuke in undisarmable phase
</gallery>
</gallery>
Bought beacons take 4 seconds to deploy. During this time the player deploying beacon is completely defenceless, giving enemy an opportunity to kill him even before the threat of a deployed beacon becomes real. Similiarly, if the player is pushed by friendly vehicle during this time he stands up and has to start the deployment all over again.<br/>
Bought beacons take 4 seconds to deploy. During this time the player deploying beacon is completely defenseless, giving enemy an opportunity to kill him even before the threat of a deployed beacon becomes real. Similarly, if the player is pushed by friendly vehicle during this time he stands up and has to start the deployment all over again.<br/>  
If however player does manage to deploy the beacon, it enters a locking-on phase lasting 50 seconds. Enemy team has to disarm the beacon with [[Engineer| Engineers]], [[Advanced Engieer| Advanced Engineers]] or [[Repair Tool]] to safely avert the danger during this time. <br/>
If however player does manage to deploy the beacon, it enters a locking-on phase lasting 50 seconds. Enemy team has to disarm the beacon with [[Engineer| Engineers]], [[Advanced Engineer| Advanced Engineers]] or [[Repair Tool]] to safely avert the danger during this time. <br/>
<Big> '''WARNING! [[EVA | EVAs ]] countdown will refer to actual Ion Strike/ Nuclear explosion. During last 10 seconds of the countdown the beacon becomes undisarmable, and the Superweapon strike effect sequence is started.''' </Big>
<Big> '''WARNING! [[EVA | EVAs ]] countdown will refer to actual Ion Strike/ Nuclear explosion. During last 10 seconds of the countdown the beacon becomes undisarmable, and the Superweapon strike effect sequence is started.''' </Big>

Revision as of 19:50, 24 April 2016

Airstrike

Purchasable from Equipment menu in Purchase Terminal, these weapons, when used correctly can easily change the tide of the battle.

Costing 800 Credits, Airstrikes come in handy form of one-use binoculars. They are activated by right click, showing the strike mark; mouse wheel allows to zoom in and out, while holding right mouse will allow the player to rotate the strike mark in their desired direction. Upon left clicking, the Airstrike is called by binoculars shooting fancy Blast-These-Guys-off-the-Face-of-Earth beam, disclosing location of the player calling in an airstrike. The player is defenseless during this phase, which lasts roughly 3.5 seconds. After that, a faction specific aircraft (AC-130 Gunship for Brotherhood of Nod and A-10 Warthog for Global Defense Initiative)will fly into the map, releasing it's payload upon marked area 10 seconds after airstrike was finished being called in. A well aimed airstrike can heavily impede or destroy altogether an incoming vehicle rush. Note that Airstrikes will not be able to hit under tunnels, caves, and other natural or artificial cover.

WARNING! Airstrikes are team-wide limited to one airstrike with a cooldown of 30 seconds


A-10 Warthog bombing run

GDI airstrike consists of three A-10 Warthog aircraft. The first A-10 unloads it's guns and then drops bombs diagonally from direction indicated by airstrike hit mark, attacking the center area of the airstrike. After that, second A-10 bombs area to the left of the mark, followed by final bombing of area to the right by third A-10. This airstrike is much harder to fully utilize as it consists of 3 iteration strafing attacks rather than full area coverage, as well as being executed diagonally, making enemies hiding behind natural cover safe them the attack.

AC-130 Gunship saturation bombing

Nod airstrike consists of a single AC-130 Gunship plane. Upon arrival it drops multiple bombs in the vicinity of airstrike hit mark. This is a good counter against clustered GDI vehicles, as it heavily damages unrepaired vehicles and heavily injures or even kills any repairmen exposed to the explosions. Bombs fall perpendicularly, making it impossible to utilize natural cover.

Nuclear Strike Beacon and Ion Strike Beacon

Bought beacons take 4 seconds to deploy. During this time the player deploying beacon is completely defenseless, giving enemy an opportunity to kill him even before the threat of a deployed beacon becomes real. Similarly, if the player is pushed by friendly vehicle during this time he stands up and has to start the deployment all over again.
If however player does manage to deploy the beacon, it enters a locking-on phase lasting 50 seconds. Enemy team has to disarm the beacon with Engineers, Advanced Engineers or Repair Tool to safely avert the danger during this time.
WARNING! EVAs countdown will refer to actual Ion Strike/ Nuclear explosion. During last 10 seconds of the countdown the beacon becomes undisarmable, and the Superweapon strike effect sequence is started.