Repair Gun: Difference between revisions
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==Function== | ==Function== | ||
The Repair Gun fires a blue beam that rearranges molecular structure, allowing it to repair both infantry and vehicles/buildings. Its beam also safely disarms [[Timed C4]]/[[Remote C4]]/[[Proximity C4]] and [[Superweapon Beacon]]s, and captures Tech Buildings' [[Master Control Terminal]]s. This weapon is essential to keep the buildings and allied vehicles standing up, infiltrate into enemy bases protected by mines, and defuse enemy beacons. | The Repair Gun fires a blue beam that rearranges molecular structure, allowing it to repair both infantry and vehicles/buildings. Its beam also safely disarms enemy [[Timed C4]]/[[Remote C4]]/[[Proximity C4]] and [[Superweapon Beacon]]s, and repairs allied ones. and captures Tech Buildings' [[Master Control Terminal]]s. This weapon is essential to keep the buildings and allied vehicles standing up, infiltrate into enemy bases protected by mines, and defuse enemy beacons. | ||
The alternate fire of the Repair Gun allows the player to repair their own Proximity C4, since the primary fire would disarm them. | |||
The Repair Gun heals/disarms 2 points of health per second. | The Repair Gun heals/disarms 2 points of health per second. |
Revision as of 10:29, 11 September 2016
Repair Gun | |
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File:Repgun.jpg | |
Carried by | Engineer |
Type | Primary Weapon |
Damage Type | Repair Beam |
Projectile Speed | Instantaneous |
Range | Very low |
Scope Lens | N/A |
Rate of Fire | Extremely fast |
Clip | Infinite |
Magazine | Infinite |
The Gizmo Repair Gun is the main weapon for both Global Defense Initiative and the Brotherhood of Nod's Engineers.
Appearance
The Repair Gun appears as an contraption featuring a dish on the front where the beam is created, and it is connected to two cylindrical containers on the back via tubes. In the back, it has a message warning about possible laser radiations when using the weapon.
Function
The Repair Gun fires a blue beam that rearranges molecular structure, allowing it to repair both infantry and vehicles/buildings. Its beam also safely disarms enemy Timed C4/Remote C4/Proximity C4 and Superweapon Beacons, and repairs allied ones. and captures Tech Buildings' Master Control Terminals. This weapon is essential to keep the buildings and allied vehicles standing up, infiltrate into enemy bases protected by mines, and defuse enemy beacons.
The alternate fire of the Repair Gun allows the player to repair their own Proximity C4, since the primary fire would disarm them.
The Repair Gun heals/disarms 2 points of health per second.