Turret: Difference between revisions

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The Turret is a low-level defense structure belonging to the [[Brotherhood of Nod]]. It does not deactivate upon destruction of the [[Power Plant]]. It automatically attacks nearby tanks and infantry by slowly turning its barrel, and then firing shells at its target. Its damage appears to apply equally through Flak, Kevlar, Light, Heavy, and Aerial Armors.
The Turret is a low-level defense structure belonging to the [[Brotherhood of Nod]]. It does not deactivate upon destruction of the [[Power Plant]]. It automatically attacks nearby tanks and infantry by slowly turning its barrel, and then firing shells at its target. Its damage appears to apply equally through Flak, Kevlar, Light, and Heavy [[armor]]s.
 
[[Category:Defense Buildings]]
[[Category:Nod Buildings]]
[[Category:Buildings]]


==Strategy==
==Strategy==
Turrets contribute significantly to base defenses, and have lower health and no interior or [[Master Control Terminal]]. They are a smart target in leau of a building under repair. Destroying them early opens the base up to foot infantry. While less threatening to infantry than the Guard Tower, it can still reliably pose a threat to infantry. One tip is to get point blank to a turret as you can run or drive around it faster than it can turn its barrel. However, at a distance, it easily turns fast enough to keep up with targets, but the travel time of the shell can be avoided easier at farther distances.
Turrets contribute significantly to base defenses, and have lower health and no interior or [[Master Control Terminal]]. They are a smart target in leau of a building under repair. Destroying them early opens the base up to foot infantry. While less threatening to infantry than the Guard Tower, it can still reliably pose a threat to infantry. One tip is to get point blank to a turret as you can run or drive around it faster than it can turn its barrel. However, at a distance, it easily turns fast enough to keep up with targets, but the travel time of the shell can be avoided easier at farther distances.

Revision as of 21:30, 10 May 2016

Turret
Turret
Faction Nod
Function Automated Defense
Rate of Fire 2.5 Seconds
Range 7000
Damage 80
Health 1000

The Turret is a low-level defense structure belonging to the Brotherhood of Nod. It does not deactivate upon destruction of the Power Plant. It automatically attacks nearby tanks and infantry by slowly turning its barrel, and then firing shells at its target. Its damage appears to apply equally through Flak, Kevlar, Light, and Heavy armors.

Strategy

Turrets contribute significantly to base defenses, and have lower health and no interior or Master Control Terminal. They are a smart target in leau of a building under repair. Destroying them early opens the base up to foot infantry. While less threatening to infantry than the Guard Tower, it can still reliably pose a threat to infantry. One tip is to get point blank to a turret as you can run or drive around it faster than it can turn its barrel. However, at a distance, it easily turns fast enough to keep up with targets, but the travel time of the shell can be avoided easier at farther distances.