Repair Gun: Difference between revisions
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# | [[Category:Weapons]] | ||
{{Infobox | |||
|abovestyle = color:#750000 | |||
|above = Repair Gun | |||
|image = [[File:Repgun.jpg|240px]] | |||
|label2 = Carried by | |||
|data2 = [[Engineer]] | |||
|label3 = Type | |||
|data3 = Primary Weapon | |||
|label4 = Damage Type | |||
|data4 = Repair Beam | |||
|label5 = Projectile Speed | |||
|data5 = Instantaneous | |||
|label6 = Range | |||
|data6 = Medium | |||
|label7 = Scope Lens | |||
|data7 = N/A | |||
|label8 = Rate of Fire | |||
|data8 = Extremely Fast | |||
|label9 = Clip | |||
|data9 = Infinite | |||
|label10= Magazine | |||
|data10= Infinite | |||
}} | |||
The Gizmo Repair Gun is the main [[weapons|weapon]] for both [[Global Defense Initiative]] and the [[Brotherhood of Nod]]'s [[Engineer]]s. | |||
==Appearance== | |||
The Repair Gun appears as an contraption featuring a dish on the front where the beam is created, and it is connected to two cylindrical containers on the back via tubes. In the back, it has a message warning about possible laser radiations when using the weapon. | |||
==Function== | |||
The Repair Gun fires a blue beam that rearranges molecular structure, allowing it to repair both infantry and vehicles/buildings. Its beam also safely disarms [[Timed C4]]/[[Remote C4]]/[[Proximity C4]] and [[Superweapon Beacon]]s, and captures Tech Buildings' [[Master Control Terminal]]s. This weapon is essential to keep the buildings and allied vehicles standing up, infiltrate into enemy bases protected by mines, and defuse enemy beacons. | |||
The Repair Gun heals 2 points of damage per second. |
Revision as of 23:31, 20 July 2016
Repair Gun | |
---|---|
File:Repgun.jpg | |
Carried by | Engineer |
Type | Primary Weapon |
Damage Type | Repair Beam |
Projectile Speed | Instantaneous |
Range | Medium |
Scope Lens | N/A |
Rate of Fire | Extremely Fast |
Clip | Infinite |
Magazine | Infinite |
The Gizmo Repair Gun is the main weapon for both Global Defense Initiative and the Brotherhood of Nod's Engineers.
Appearance
The Repair Gun appears as an contraption featuring a dish on the front where the beam is created, and it is connected to two cylindrical containers on the back via tubes. In the back, it has a message warning about possible laser radiations when using the weapon.
Function
The Repair Gun fires a blue beam that rearranges molecular structure, allowing it to repair both infantry and vehicles/buildings. Its beam also safely disarms Timed C4/Remote C4/Proximity C4 and Superweapon Beacons, and captures Tech Buildings' Master Control Terminals. This weapon is essential to keep the buildings and allied vehicles standing up, infiltrate into enemy bases protected by mines, and defuse enemy beacons.
The Repair Gun heals 2 points of damage per second.