Repair Gun: Difference between revisions

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|data5 = Instantaneous
|data5 = Instantaneous
|label6 = Range
|label6 = Range
|data6 = Medium
|data6 = Very low
|label7 = Scope Lens
|label7 = Scope Lens
|data7 = N/A
|data7 = N/A
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The Repair Gun fires a blue beam that rearranges molecular structure, allowing it to repair both infantry and vehicles/buildings. Its beam also safely disarms [[Timed C4]]/[[Remote C4]]/[[Proximity C4]] and [[Superweapon Beacon]]s, and captures Tech Buildings' [[Master Control Terminal]]s. This weapon is essential to keep the buildings and allied vehicles standing up, infiltrate into enemy bases protected by mines, and defuse enemy beacons.
The Repair Gun fires a blue beam that rearranges molecular structure, allowing it to repair both infantry and vehicles/buildings. Its beam also safely disarms [[Timed C4]]/[[Remote C4]]/[[Proximity C4]] and [[Superweapon Beacon]]s, and captures Tech Buildings' [[Master Control Terminal]]s. This weapon is essential to keep the buildings and allied vehicles standing up, infiltrate into enemy bases protected by mines, and defuse enemy beacons.


The Repair Gun heals 2 points of damage per second.
The Repair Gun heals/disarms 2 points of health per second.

Revision as of 23:34, 20 July 2016

Repair Gun
File:Repgun.jpg
Carried by Engineer
Type Primary Weapon
Damage Type Repair Beam
Projectile Speed Instantaneous
Range Very low
Scope Lens N/A
Rate of Fire Extremely Fast
Clip Infinite
Magazine Infinite

The Gizmo Repair Gun is the main weapon for both Global Defense Initiative and the Brotherhood of Nod's Engineers.

Appearance

The Repair Gun appears as an contraption featuring a dish on the front where the beam is created, and it is connected to two cylindrical containers on the back via tubes. In the back, it has a message warning about possible laser radiations when using the weapon.

Function

The Repair Gun fires a blue beam that rearranges molecular structure, allowing it to repair both infantry and vehicles/buildings. Its beam also safely disarms Timed C4/Remote C4/Proximity C4 and Superweapon Beacons, and captures Tech Buildings' Master Control Terminals. This weapon is essential to keep the buildings and allied vehicles standing up, infiltrate into enemy bases protected by mines, and defuse enemy beacons.

The Repair Gun heals/disarms 2 points of health per second.