Status Effect: Difference between revisions
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**Tiberium Field also inflicts additional 5hp damage each 2 cycles as long as player is standing within it's boundaries. | **Tiberium Field also inflicts additional 5hp damage each 2 cycles as long as player is standing within it's boundaries. | ||
*<big>Burning</big> | *<big>Burning</big> | ||
Inflicted after being hit by [[McFarland]], [[Patch]], | Inflicted after being hit by [[McFarland]], [[Patch]], basically any explosion-type damage, including stepping into [[Proximity C4 | mines]]. It perpetually takes 2hp in 8 cycles. | ||
*<big>Electrocution</big> | *<big>Electrocution</big> | ||
Status exclusive to [[Mobius]] and [[Sydney]] primary weapons. Checking it's damage is rather difficult since [[N00bs | players qualified]] to use [[Mobius]] rarely listen to measurement requests. | Status exclusive to [[Mobius]] and [[Sydney]] primary weapons. Checking it's damage is rather difficult since [[N00bs | players qualified]] to use [[Mobius]] rarely listen to measurement requests. |
Revision as of 16:51, 23 April 2016
Status effects is a type of persistent damage bypassing armor and directly affecting health.
Types of Status Effects
- Tiberium Poisoning
Inflicted upon contact with raw tiberium, be it by stepping into Tiberium Field or being hit by Chem Trooper or Mendoza primary weapon. Damage is inflicted in 13 cycles each taking 2 hp.
- Chem Trooper is immune to this status effect, thus it can safely tread Tiberium Fields, and cannot be damaged by Chem Sprayer weapon from potential spy.
- Tiberium Field also inflicts additional 5hp damage each 2 cycles as long as player is standing within it's boundaries.
- Burning
Inflicted after being hit by McFarland, Patch, basically any explosion-type damage, including stepping into mines. It perpetually takes 2hp in 8 cycles.
- Electrocution
Status exclusive to Mobius and Sydney primary weapons. Checking it's damage is rather difficult since players qualified to use Mobius rarely listen to measurement requests.