Patch 5.469
Patch 5.469 | |
---|---|
Patch | |
Developer | Totem Arts |
Game | Renegade X |
Release date | December 15, 2020 |
Previous patch | Patch 5.470 |
Next patch | Patch 5.468 |
Patch 5.469 for Renegade X was released on December 15, 2020.
Changes
Reintroduced maps
- CNC-Field_Winter
- CNC-Forest_Winter
- CNC-Lakeside_Winter
- CNC-Reservoir_Snowy
- CNC-Walls_Winter
Bug fixes
- Fixed attached C4's causing double damage on actor because of radius damage.
- Building Destroyed indicator now only pops up if the building is actually destroyed instead of having 0 rounded Health and Armour.
- Fixed bug where building icon will not update to destroyed status if you have scoreboard opened all the time .
- Fixed Overview Map starting off as blank HP and Armor.
- Fixed case sensitivity of Private Messaging "Host".
- Fixed a few cases of vehicles not able to properly roll out on certain maps.
- Fixed ammo pickups being consumed by infantry that are full ammo/unable to get ammo.
- Fixed an occasion where Remote C4 takes damage when attached to enemy vehicles, when it shouldn't.
- Fixed the beard of McFarland in the LODs.
- Other minor bug fixes.
Gameplay changes
- Random Weapon Crate
- Added: Piercing Ion Cannon
- Burst Fire Weapon: 3 Rounds.
- 65 damage per shot.
- 12 clips of 6 ammo.
- Piercing Power: 20.
- Removed: AT Mines
- Added: Piercing Ion Cannon
- Harvester
- Max VP from 20 to 40.
- Minor damage nerf to the Grenade Launcher weapon scaling vs Infantry
- Damage vs Flak: 0.50 -> 0.40.
- Damage vs Kevlar: 0.90 -> 0.75.
- Damage vs Lazarus: 0.90 -> 0.75.
- Damage vs No Armour: 0.90 -> 0.825.
- Updated Overview Map to use similar system as Scoreboard for buildings.
- Update to make Player Icons more obvious in Overview Map by giving them periodical ping.
- Can now enter vehicles while crouching.
- Added Real Shuffle to the jukebox.
- Can no longer vote kick logged in Moderators or Administrators.
- Increased Repair Distance slightly for Repair Facilities (GDI and Nod) but the Repair Value drops depending on the number of vehicles being repaired.
- Changed the VP Reward Threshold when damaging Buildings from 450 to 675. This means you need to damage the Building more before getting VP.
Map changes
- CNC-Cliffside
- Readjusted Tiberium area.
- Made the GDI Barracks a bit harder to sneak to.
- Connected Tiberium area to infantry path.
- Landscape and path adjustments.
- Moved default Harvester standby for both teams to better spots.
- Some changes to the Beach side.
- Fixed some B2B spots.
- CNC-Complex
- Fixed a rock sticking through the Tunnel ceiling.
- CNC-Crash_Site
- Fixed a permanent stuck spot between a rock and one of the Scrin ship arm.
- Blocked an Artilery whoring spot next to the Abandoned Weapon Factory.
- CNC-Eyes
- Changed Tiberium default standby points to better positions.
- CNC-Forest
- Field is a bit bigger now, to offer more space for the big & slow GDI Tanks.
- Added an additional Infantry tunnel on the back path.
- Blocked Nod from shooting the GDI Harvester from their side of the river.
- CNC-Fort
- Added missing foliage tree collisions.
- Vehicle Limit increased from 8 to 11.
- Mine Limit increased from 18 to 26.
- Airstrike Cooldown increased from 30 to 50 seconds.
- Fixed being able to buy aircraft on Fort.
- Fixed a spot, that allowed GDI to shoot the HoN from the Field.
- Additional an blocking volume behind GDI Barracks to prevent Nuclear Beacons being placed inside a rock.
- Fixed the rock behind the GDI Weapon Factory having bad collision.
- Fixed vehicles being able to drive up the exit only path.
- Added a few more tank blockers to explain infantry only areas better.
- CNC-Goldrush
- Added Collision to some factory meshes, to prevent players to go inside it.
- Blocked Artilery from shooting GDI Refinery and Advanced Guard Tower from the Hill.
- Fixed Portaloo collision near the Factory.
- Changed Tiberium default standby points to better positions.
- CNC-Islands
- Adjusted volume placement to prevent accidental vehicle death near Tunnel Entrances.
- CNC-Islands_X
- Fixed a missile curving spot.
- CNC-Lakeside (All Variants)
- Fixed abused spots.
- Changed Tiberium default standby points to better positions.
- CNC-Mesa
- Vehicle Blocking Volumes added to Building Ramps to prevent Vehicles getting on the ramp tops.
- CNC-Reservoir (All variants)
- Moved a leaf particle effect near the Nod Airtower over to fix the leaves coming through the wall.
- Slightly made the ladder volumes on the ivy wall plants longer so it's easier to climb up (and not falling down constantly).
- Fixed a glitchy spot between the landscape and dam (collision fix).
- Updated Underwater Post Processing (less green-ish).
- Fixed an out of bounds spot behind Nod Power Plant.
- Removed Barbed Wire Damage.
- Fixed being able to get in the tunnels from the Power Plant.
- Fixed the Tank Blockers partially floating above the ground.
- Other bug fixes.
- CNC-Under
- Fixed abused spot.
- CNC-Walls (All Variants)
- Fixed abused spots.
- CNC-XMountain
- Fixed an issue where the Image Grain (White Noise) would become extremely high every time you opened the Purchase Menu.
See also
- Patch 5.469 on the Totem Arts Forums