Superweapons

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Purchasable from Equipment menu in Purchase Terminal, these weapons, when used correctly can easily change the tide of the battle.

Costing 700 Credits, Airstrikes come in handy form of one-use binoculars. They are activated by holding RMB, giving you some degree of zoom to aim it correctly, and the strike mark will be shown. Upon clicking LMB, Airstrike is called by binoculars shooting fancy Blast-These-Guys-off-the-Face-of-Earth beam, disclosing location of the player calling in an airstrike. The player is defenceless during this phase, which lasts roughly 3.5 seconds. After that, a faction specific aircraft (C130 Hercules for Nod and C-10 Warthog for GDI)will fly into the map, releasing it's payload upon marked area 10 seconds after airstrike was finished being called in. A well aimed airstrike can heavily impede or destroy altogether an incoming vehicle rush.

WARNING! Airstrikes are team-wide limited to one airstrike/30 seconds.

Nuclear Strike Beacon and Ion Strike Beacon

Bought beacons take 4 seconds to deploy. During this time the player deploying beacon is completely defenceless, giving enemy an opportunity to kill him even before the threat of a deployed beacon becomes real. Similiarly, if the player is pushed by friendly vehicle during this time he stands up and has to start the deployment all over again.
If however player does manage to deploy the beacon, it enters a locking-on phase lasting 50 seconds. Enemy team has to disarm the beacon with Repair Gun or Repair Tool to safely avert the danger during this time.
WARNING! EVAs countdown will refer to actual Ion Strike/ Nuclear explosion. During last 10 seconds of the countdown the beacon becomes disarmable, and the Superweapon strike effect sequence is started.