Superweapons

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Airstrike

Purchasable from Equipment menu in Purchase Terminal, these weapons, when used correctly can easily change the tide of the battle.

Costing 700 Credits, Airstrikes come in handy form of one-use binoculars. They are activated by holding RMB, giving you some degree of zoom to aim it correctly, and the strike mark will be shown. Upon clicking LMB, Airstrike is called by binoculars shooting fancy Blast-These-Guys-off-the-Face-of-Earth beam, disclosing location of the player calling in an airstrike. The player is defenceless during this phase, which lasts roughly 3.5 seconds. After that, a faction specific aircraft (C130 Hercules for Nod and C-10 Warthog for GDI)will fly into the map, releasing it's payload upon marked area 10 seconds after airstrike was finished being called in. A well aimed airstrike can heavily impede or destroy altogether an incoming vehicle rush.

WARNING! Airstrikes are team-wide limited to one airstrike/30 seconds
Airstrikes cannot be called into roofed/cave areas

A-10 Warthog bombing run

GDI airstrike consists of three A-10 Warthog aircrafts. The first A-10 unloads it's guns and then drops bombs diagonally from direction indicated by airstrike hit mark, attacking the center area of the airstrike. After that, second A-10 bombs area to the left of the mark, followed by final bombing of area to the right by third A-10.
This airstrike is much harder to fully utilize as it consists of 3 iteration strafing attacks rather than full area coverage, as well as being executed diagonally, making enemies hiding behind natural cover safe them the attack.

C130 Hercules saturation bombing

Nod airstrike consists of a single C130 Hercules plane. Upon arrival it drops multiple bombs in the vicinity of airstrike hit mark.
This is a good counter against clustered GDI vehicles, as it heavily damages unrepaired vehicles and heavily injures or even kills any repairmen exposed to the explosions. Bombs fall perpendicularly, making it impossible to utilize natural cover.

Nuclear Strike Beacon and Ion Strike Beacon

Bought beacons take 4 seconds to deploy. During this time the player deploying beacon is completely defenceless, giving enemy an opportunity to kill him even before the threat of a deployed beacon becomes real. Similiarly, if the player is pushed by friendly vehicle during this time he stands up and has to start the deployment all over again.
If however player does manage to deploy the beacon, it enters a locking-on phase lasting 50 seconds. Enemy team has to disarm the beacon with Engineers, Advanced Engineers or Repair Tool to safely avert the danger during this time.
WARNING! EVAs countdown will refer to actual Ion Strike/ Nuclear explosion. During last 10 seconds of the countdown the beacon becomes undisarmable, and the Superweapon strike effect sequence is started.