Gobi: Difference between revisions
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{{Infobox map | |||
|name = Gobi | |||
|image = | |||
|imgsize = | |||
|imgdesc = | |||
<!-- Map info --> | |||
| | |gamemode = [[Command & Conquer]] | ||
| | |size = Small | ||
|style = Symmetrical | |||
|players = 24 | |||
|air = Disabled | |||
| | |tech = | ||
|defenses = None | |||
| | |internalname = CNC-Gobi | ||
|creator = Ruud033 | |||
| | |added = [[Patch 5.21]] | ||
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}} | }} | ||
'''Gobi''' is a defunct [[Command & Conquer]] map. | |||
==Appearance== | ==Appearance== | ||
Somewhere in the desert, | Somewhere in the desert, a meteor crashed and formed a [[Tiberium]] field, which is also surrounded by rock formations. Both bases and the central field are divided by rock formations. | ||
[[ | ==Bases== | ||
{{Infobox base | |||
== | |faction = GDI | ||
|buildings = | |||
* [[Barracks]] | |||
* [[Weapons Factory]] | |||
* [[Tiberium Refinery]] | |||
|defenses = | |||
}} | |||
{{Infobox base | |||
|faction = Nod | |||
|buildings = | |||
* [[Hand of Nod]] | |||
* [[Airstrip]] | |||
* [[Tiberium Refinery]] | |||
|defenses = | |||
}} | |||
{{Clear left}} | |||
==Analysis== | |||
'''Infantry paths''': Each exterior vehicle path has a short cave tunnel leading to the central field. | '''Infantry paths''': Each exterior vehicle path has a short cave tunnel leading to the central field. | ||
Line 44: | Line 51: | ||
==Strategy== | ==Strategy== | ||
===Battlefield control=== | ===Battlefield control=== | ||
Gobi is a small map, and infantry and vehicles will clash often in the middle. By taking control of the middle of the map, the team can destroy the enemy [[Harvester]] while protecting | Gobi is a small map, and infantry and vehicles will clash often in the middle, possibly from both sides of the big rock. By taking control of the middle of the map, the team can destroy the enemy [[Harvester]] while protecting theirs, and pressure the enemy base from any of the three routes, along with watching for any incoming enemy infiltrators. | ||
A joint attack from all three paths might prove more successful than a siege from a single route. | A joint attack from all three paths might prove more successful than a siege from a single route. | ||
===Sneaking options=== | ===Sneaking options=== | ||
Being a small map and basically devoid of cover, sneaking into the enemy base in a match with many players will be nigh impossible from the main paths. The best option would be employing the small infantry paths for cover and hiding behind rocks and | Being a small map and basically devoid of cover, sneaking into the enemy base in a match with many players will be nigh impossible from the main paths. The best option would be employing the small infantry paths for cover and hiding behind rocks and cacti when in the middle section of the map. | ||
The central rock will offer cover, but it is not advised to go near it since it is surrounded by Tiberium. | |||
Hiding inside the enemy base without cover apart from the buildings themselves will be hard. Best cover present in the base is the metal panel formation in front of each base. Players may also try to hide behind | Hiding inside the enemy base without cover apart from the buildings themselves will be hard. Best cover present in the base is the metal panel formation in front of each base. Players may also try to hide behind the cacti located on the edges of each base as last resort. | ||
== | ==See also== | ||
{{ | * {{Forums|74964-map-cnc-gobi|CNC-Gobi - Releases}} | ||
{{Levels}} | |||
[[Category:Levels]] |
Latest revision as of 22:03, 10 February 2021
Gobi | |
---|---|
Game mode | Command & Conquer |
Size | Small |
Style | Symmetrical |
Recommended players | 24 |
Air vehicles | Disabled |
Base defences | None |
Internal name | CNC-Gobi |
Creator | Ruud033 |
Gobi is a defunct Command & Conquer map.
Appearance
Somewhere in the desert, a meteor crashed and formed a Tiberium field, which is also surrounded by rock formations. Both bases and the central field are divided by rock formations.
Bases
Global Defense Initiative | |
---|---|
Buildings |
Brotherhood of Nod | |
---|---|
Buildings |
Analysis
Infantry paths: Each exterior vehicle path has a short cave tunnel leading to the central field.
Vehicle paths: Vehicles can leave their respective bases from three paths: all of them lead to the central field, the middle one is more direct since it goes through the rock formation, while the right and left ones circumvent the rock formation.
Mystery Crates: The only one appears in the middle of the Tiberium field.
Harvested Tiberium field: each faction harvests the field in the center of the map.
Strategy
Battlefield control
Gobi is a small map, and infantry and vehicles will clash often in the middle, possibly from both sides of the big rock. By taking control of the middle of the map, the team can destroy the enemy Harvester while protecting theirs, and pressure the enemy base from any of the three routes, along with watching for any incoming enemy infiltrators.
A joint attack from all three paths might prove more successful than a siege from a single route.
Sneaking options
Being a small map and basically devoid of cover, sneaking into the enemy base in a match with many players will be nigh impossible from the main paths. The best option would be employing the small infantry paths for cover and hiding behind rocks and cacti when in the middle section of the map.
The central rock will offer cover, but it is not advised to go near it since it is surrounded by Tiberium.
Hiding inside the enemy base without cover apart from the buildings themselves will be hard. Best cover present in the base is the metal panel formation in front of each base. Players may also try to hide behind the cacti located on the edges of each base as last resort.