Renegade X: Difference between revisions

From Totem Arts Wiki
Jump to navigation Jump to search
Agent (talk | contribs)
Created page with "Renegade X is a free Tactical Shooter that aims to brings the Command and Conquer FPS experience to the Unreal Engine 3. Renegade-X is developed by Totem Arts, an independent..."
 
Agent (talk | contribs)
No edit summary
Line 1: Line 1:
Renegade X is a free Tactical Shooter that aims to brings the Command and Conquer FPS experience to the Unreal Engine 3. Renegade-X is developed by Totem Arts, an independent group of Command and Conquer fans from around the world dedicated to bringing the world of C&C to you, up close and personal.
Renegade X is a First/Third Person Tactical Shooter. Two factions, the [[Global Defense Initiative]] (GDI) and the [[Brotherhood of Nod]] (Nod), are locked into a conflict over the green and mysterious resource [[Tiberium]]. The primary game mode is Command & Conquer (C&C/CNC), where your objective is to destroy your enemy's base using any and all means necessary.  


Players will be able to join up to 40-players and fight for two unique teams - the Global Defense Initiative (GDI), a UN international military force committed to world order and peacekeeping, and the Brotherhood of Nod, a messianic international terrorist network that aims to push humanity into the next stage of human evolution.
==[[Buildings]]==
Each base consists of a set of buildings. These buildings vary from level to level, as decided by the level designer. There are a total of 8 buildings. Both teams may make use of a [[Power Plant]] to provide power to advanced base defenses, and a [[Refinery]] to provide war funds. A core component of the GDI base is the [[Barracks]], which provides access to advanced infantry classes. For vehicles, GDI uses an on-field [[Weapons Factory]] to construct vehicles ranging from the speedy [[Humvee]] to the powerful [[Mammoth Tank]]. On levels that make use of advanced base defenses GDI uses the [[Advanced Guard Tower]], which is armed with 4 automated gun turrets and an automated rocket turret. Similar to GDI's [[Barracks]], the [[Hand of Nod]] provides Nod with advanced infantry classes. Instead of constructing tanks in the battle zone, Nod makes use of an [[Airstrip]] to airdrop vehicles such as [[Nod Artillery]] and [[Stealth Tank]]s. Many maps also include one or more capturable [[Silo]]s, which provide a team with a constant economic income boost.


Originally set to be remake of Westwood Studios' "Command and Conquer: Renegade", Renegade X has evolved into a spiritual successor to the 2002 classic. Renegade X recreates and modernizes the game's unmatched multiplayer mode.
On some levels, bases may be defended by automated defenses such as [[Nod Turret]]s, [[GDI Guard Tower]]s, [[Nod SAM Site]]s, and [[GDI AA Tower]]s. Manual defenses also exist, such as [[Rocket Emplacement]]s and [[Gun Emplacement]]s
 
The objective of the game is to destroy your enemy's base while protecting your own. Players will be able to manage their own economies, choose from over 30 weapons, 15 vehicles, and call in nuclear strikes, Ion Cannons, and airstrikes, and much more. Each team will have a base of operations that composes of several key structures. Each structure has its own purpose.
 
We believe that this gamemode - "Command & Conquer Mode" - can potentially revolutionize the FPS genre. It is the gem that went unnoticed for many years. Now is the time to uncover it.
 
The most current multiplayer beta can be found on the downloads page, along with the SDK which can be used to create custom maps and mods.
 
==Award History==
[[File:awards.png]]

Revision as of 07:07, 29 February 2016

Renegade X is a First/Third Person Tactical Shooter. Two factions, the Global Defense Initiative (GDI) and the Brotherhood of Nod (Nod), are locked into a conflict over the green and mysterious resource Tiberium. The primary game mode is Command & Conquer (C&C/CNC), where your objective is to destroy your enemy's base using any and all means necessary.

Buildings

Each base consists of a set of buildings. These buildings vary from level to level, as decided by the level designer. There are a total of 8 buildings. Both teams may make use of a Power Plant to provide power to advanced base defenses, and a Refinery to provide war funds. A core component of the GDI base is the Barracks, which provides access to advanced infantry classes. For vehicles, GDI uses an on-field Weapons Factory to construct vehicles ranging from the speedy Humvee to the powerful Mammoth Tank. On levels that make use of advanced base defenses GDI uses the Advanced Guard Tower, which is armed with 4 automated gun turrets and an automated rocket turret. Similar to GDI's Barracks, the Hand of Nod provides Nod with advanced infantry classes. Instead of constructing tanks in the battle zone, Nod makes use of an Airstrip to airdrop vehicles such as Nod Artillery and Stealth Tanks. Many maps also include one or more capturable Silos, which provide a team with a constant economic income boost.

On some levels, bases may be defended by automated defenses such as Nod Turrets, GDI Guard Towers, Nod SAM Sites, and GDI AA Towers. Manual defenses also exist, such as Rocket Emplacements and Gun Emplacements