Anti Tank Mine: Difference between revisions
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==Appearance== | ==Appearance== | ||
Anti Tank Mine is a gear-dented looking brown object with a pin on top of it that is pulled to set up the mine. | Anti Tank Mine is a gear-dented looking brown object with a pin on top of it that is pulled to set up the mine. | ||
==Damage Table== | |||
{| class="wikitable" | |||
|- | |||
! Base Damage !! Headshot Multiplier !! Kevlar Armor Multiplier !! Flak Armor Multiplier !! Lazarus Armor Multiplier !! Heavy Armor Multiplier !! Light Armor Multiplier !! Aerial Armor Multiplier !! Building Multiplier !! MCT Multiplier | |||
|- | |||
| 40 || N/A || x1 || x0.5 || x1 || x5 || x5 || x10|| N/A || N/A | |||
|- | |||
|} | |||
Full damage will be inflicted only to the vehicle driving over the mine. | |||
Higher [[Veterancy]] ranks will increase the base damage by a specified multiplier. | |||
==Function== | ==Function== | ||
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Anti Tank Mines will detonate when an enemy vehicle drives over it. It will deal 200 points of damage to that vehicle and possibly any adjacent ones upon impact. | Anti Tank Mines will detonate when an enemy vehicle drives over it. It will deal 200 points of damage to that vehicle and possibly any adjacent ones upon impact. | ||
Anti Tank Mines will do some damage to infantries as well, but they will | Anti Tank Mines will do some damage to infantries as well, but they will be triggered by them only if they step onto them. [[Proximity C4]] is suited to deal with infantries. | ||
==Counters== | ==Counters== | ||
Anti Tank Mines can be easily disarmed with [[Repair Gun]]s and [[Repair Tool]]s, or destroyed by firing on them. They only have 250 health points. | Anti Tank Mines can be easily disarmed with [[Repair Gun]]s and [[Repair Tool]]s, or destroyed by firing on them. They only have 250 health points. |
Revision as of 22:46, 14 September 2016
Anti Tank Mine | |
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File:ATmine.jpg | |
Carried by | |
Type | Deployed Explosive |
Duration | Permanent until disarmed/replaced/death |
Damage Type | Explosive |
Clip | 2 |
Magazine | 2 |
Function | Anti-Vehicle defense |
Anti Tank Mine is a deployable weapon for the Global Defense Initiative and the Brotherhood of Nod. It is employed to damage incoming enemy Vehicles.
Appearance
Anti Tank Mine is a gear-dented looking brown object with a pin on top of it that is pulled to set up the mine.
Damage Table
Base Damage | Headshot Multiplier | Kevlar Armor Multiplier | Flak Armor Multiplier | Lazarus Armor Multiplier | Heavy Armor Multiplier | Light Armor Multiplier | Aerial Armor Multiplier | Building Multiplier | MCT Multiplier |
---|---|---|---|---|---|---|---|---|---|
40 | N/A | x1 | x0.5 | x1 | x5 | x5 | x10 | N/A | N/A |
Full damage will be inflicted only to the vehicle driving over the mine.
Higher Veterancy ranks will increase the base damage by a specified multiplier.
Function
Anti Tank Mines, are anti-vehicle mines available to most of the infantries specialized against vehicles. Anti Tank Mines are primarily used to soften up a rush composed of enemy vehicles; therefore, they are usually deployed at base entrances and chokepoints to protect the base and facilitate the destruction of the vehicles.
Anti Tank Mines are limited; a player can only have two of them deployed anytime. Any attempt to place more after the second one will result in oldest mine being removed out from the game. Note that if the player dies, their Anti Tank Mines will also disappear.
Anti Tank Mines will detonate when an enemy vehicle drives over it. It will deal 200 points of damage to that vehicle and possibly any adjacent ones upon impact.
Anti Tank Mines will do some damage to infantries as well, but they will be triggered by them only if they step onto them. Proximity C4 is suited to deal with infantries.
Counters
Anti Tank Mines can be easily disarmed with Repair Guns and Repair Tools, or destroyed by firing on them. They only have 250 health points.